Grrl Power #691 – The full Sydney
Well that’s gratitude for ya. But it’s also… kind of unsurprising really. Also, if you’re at a giant space airport, you gotta pick up some souvenirs, right? It would be embarrassing to return home from your lost in space journey without knickknacks for the team.
Sydney does make a good point about not really needing to hide the orbs. The very idea of the mythical 4th tier of civilization/technology isn’t even universally agreed on by everyone, and those who do think it exists have no direct evidence of it.
Of course, that doesn’t mean someone won’t be impressed with Sydney’s orbs and try to do something about it, so some caution might be sensible. Still, will all the alien life forms roaming the station, there’s maybe not anything too unusual about someone with lights floating around their heads. The gray gal at the food booth had a flame… eye thing between her horns. Never quite figured out what that was really, just thought it looked neat when I drew it. Still, Sydney and her orbs don’t stand out as much as she might think in a moon sized creature cantina.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like.
Am I the only one who wonders what the glowy things on Coras back in panel 3 are?
Vitals monitor rig, Deadspace style.
::thumbsupemoji::
I just assumed that it had something to do with her naked-but-not-naked clothing projector.
Yeah what I was thinking, like the Bubblegum Crisis bad design of big noticeable battery tube on your back.
If she sees herself in 3rd person, then it would make sence to it to be a power level. Otherwise dunno.
fashion thing? Or maybe it shows her rank?
I was thinking it was a inactive hard light jetpack or something
If I could make a suggestion, it might be to flip the staging of every panel except for the middle one so that Sydney and Cora are walking from left to right. This would lead the audience’s eyes more effectively across the page, and avoid the reversal in the middle panel when Sydney is suddenly on the left and Cora is on the right.
I would make it make no sense though.
There is a big open space to their right. The shop is on their left. Why we can’t see the shop in the first panel is because it is just off panel to their left as they walk, while the huge area or roadways is to their right.
So the shift to their left reveals the shop, and the last panel is from the shop side perspective so what is behind them is the open walkway.
On that note, it wouldn’t do that for all audiences, then again thanks to reading comics and manga I have untrained my eyes to go from left to right automatically like most western eyes have been trained (eastern perspective focuses right to left due to the same sort of norm reaction).
Actually, we can see the shop in panel one, at least, the roof of the shop, it’s probably the roof under Cora’s second bubble
Ah, yeah, there it is. All the more reason to keep the panels as is really.
Looking at the holo-display model (and the shop-keep), maybe Sydney could get little halo’s for each of her balls: Halo’s halo’s halo’s :D
Floating little orbs with halos…
that is causing some sort of really old anime to pop into my head, but for the life of me I can’t remember what exactly.
“would see you forcibly”
would cause you to be forcibly
Why is it that life-support systems are never called life-sustain systems, but bullet resistant materials are so readily called bulletproof?
I’m sure this has been mentioned before, but it might not be a bad idea to get a holo-accessory or two, as a form of camouflage. Anyone who isn’t looking at you very hard might assume the orbs are just another hologram and move on.