Grrl Power #671 – Level duh(p)
Hopefully that blue shit from the downed orbital defense platforms isn’t wildly radioactive cause it’s scattered all over that… mountainous plain? I don’t know what I drew there.
Someone mentioned it in the comments, but the orbs won’t go into upgrade mode if they’re in use, so she doesn’t have to worry about them flipping into skill tree mode at 50,000 feet or while deflecting a hail of bullets or anything.
It would have taken Sydney an hour to get half way around the planet, (according to actual correct math, and not the nonsense I put out) and no way she had the patience to actually fly that long. Still, she probably put 5,000 miles between herself and the bads before she hunkered down to see if she’d earned some points. I mean, come on, Sydney, if you’d flown around to the other side of the planet, it’d probably be daytime. That’s standard operating procedure for most planets.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like.
I was looking at the choice display that someone was kind enough to link to earlier ” https://www.deviantart.com/davebarrack/art/Halo-s-Skilltree-Wallpaper-01-428873707 ” .
I don’t think the next upgrade on the travel globe is warp drive or even a faster speed.
The next option on that line is connected to all five of the previous speed choices .
So it should be something that you can use at any of the speeds.
What that might be I do not know.
Actually no, it’s something that REQUIRES all 5 flight speed levels be purchased before it even unlocks. In fact, as far as I can tell it’s the only power branch in the tree with that requirement. What had me scratching my chin was that fact in particular — it could easily have just been designed as a simple chain of 10 points rather than webbing all 5 over to #6 like it did, so I think it’s trying to indicate clearly to the wielder that “this is going to be a magnitude bigger” idea. If so, it’s a clever way on the designer’s part of trying to hint at what it is through pure symbolism. Or it could be indicating an entirely new method of flight, as sydney hopes—requirements before being able to buy into a “Spaceflight” tier of speed.
But I get where you’re coming from, it could just mean it’s a lateral upgrade, something like flight phasing or enhanced reflexes so she can be able to fly safely at those speeds — phasing to go through anything she might run into, or reflexes to react at maximum speed the same as if it was low speed.
It could be read either way as you say and thank you for figuring out two possible lateral upgrades for my concept , I was stumped !
Or maybe something with a variable value? If you have 1 or 2 pre-reqs, it’s ok… if you have all 5 pre-reqs, it’s amazing?
Maybe something with variable value? You only need 1 pre-req to unlock it, but the more of them you have the better.
That’s another possibility we do not know that she could not have put a gem in the next slot before getting all 5 from the previous one.
They are a different colour but there is also a group with the same gray colour that does not have any prerequisites to start using them that we are aware of.
Hopefully at some time we will see an updated image of the upgrade selection so we can see what , if any changes , have occurred.
What if it gave her the power to activate it solely with her mind, and or warp drive? So she wasn’t this lumbering freefall target while shooting, or to GTFO
I feel mind-activation would greatly hurt the gimmick of the limitation of being only able to use two which leads to some interesting problem solving being required for different situations. I kinda feel like the reaction speed or phasing/dimension shifting would make some sense to require all 5 previous ones.
controlling the orbs with her mind sounds like an end game mechanic, something you give the user after they’ve mastered the use of all orbs solo first. so that likely won’t happen in the confines of the comic unless we get another time travel story arc were we get to meet an older Sydney
To me once she get all the upgrades on a ball then she spend a point on the ball itself and get at “touch it anywhere on you for basic power” like fly at running speed, tempered glass shield, one tentacle, see as far as a hawk or in as much spectrum of color as mantis shrimp, image projection of yourself in your current field of vision, unlimited air supply, what ever least the mystery ball can do.
The ‘works just with concentration” MIGHT be viable if it’s a purely, “maintain last setting” so she’s going either Mach 4 or Mach 16,and can maneuver, but cannot switch speeds (or slow down, eep!). But honestly, that would work way better with the shield orb.
It would be nice if it tied in to the shield orb so that “shield activates at X speeds automagically”…
Lightbee has a 4 point offshoot branch too.
Thanks for the link.
I’m guessing the second partially lit row of the Flying Orb is Inertia Control or whatever the Orbs use to negate side-effects of speed, with each pip negating up to 2pips of speed. We’ve just seen how going from 4 speed to 5 speed made the acceleration clearly felt, hence the 5 potential pips of inertia control to negate the up to 10 pips of speed upgrade.
Sydney better put the second upgrade into this row if she doesn’t want to feel some pretty significant side-effects of Warp Speed.
C’mon, Syd. ALWAYS test what you bought before you spend that last point…
She can’t, when she has an unspent point and it’s in upgrade mode, it won’t close out to let her test/save the point for later.
It may not close the skill tree, but that does not preclude the possibility of testing, so long as Sydney can avoid being distracted too much by …
the bright shiny objects …
right in front of her …
denoting choices of new powers …
shiny shiny new powers.
OK it would be really tough, but Sydney could potentially test before choosing.
Actually, it does preclude testing. She can’t use them while in selection mode and can’t close selection mode without picking (or, at least she hasn’t found any way to close it).
I may have missed some subtle point, but I don’t believe that has been established definitively. Granted Sydney probably cannot use an orb in the hand she is holding upgrade points in. But I see no reason why she could not grab one in her other hand, even with the skill tree still open.
The time when it would have been useful, needless to say, was when she was surprised by the big construct, whilst upgrading. But at that time she was sleep deprived, had run out of meds, and several other factors contributing to her panicking. So just because she failed to try to use an orb, in that situation, does not mean that she cannot do so.
Actually I believe this was alluded to the first time the upgrade happened during the publicity stunt arc. The orbs wouldn’t more or react to any interactions until the point was spent. Honestly I hope her second point goes into the unknown orb treeline. I’m hoping it works like a user manual/ai computer thing and the spent point helps with a vague/hiccupy translator for the sphere system and catalogued data. But thats probably far fetched wishful thinking.
Yes, it even looked as if the Telepresence or wouldn’t allow her to let go of it until she had spent her point. Apparently picking an orb when she has a point to spend means she HAS to spend it on that orb.
missed the part where she grabbed an orb during upgrade. couldn’t move her hand from it. grabbed with the 2nd hand and yaaaarrggled while spinning madly did you?
https://www.grrlpowercomic.com/archives/1171
Not missed, forgot. :-) Thanks for the link. Duly conceded.
I think I worked out why sciona’s race were beaten…..
“You must construct additional pylons”
:D +1000
All their base were belong to Calamarians.
I say, connect all the orbs, or maybe that inner circle. So many decisions indeed
I bet the inner circle cannot be used until unlocked.
Although it is not ghosted out, whereas there are faint lines elsewhere that look like they might need unlocking. So I am just going by intuition, rather than having anything to back that up with.
The one thing that may have given us evidence would have been the flight line. If that had less skills filled in it, then the final ones may be ghosted out, to indicate that they were not unlocked yet. Sadly there is only one left, which logically would be unlocked by this stage. So no clues from that.
Although the linear nature, of such paths in the skill tree, does suggest that one needs to be filled out before the next is. If that does hold true, then so might my initial guess.
You might be right. When you look at the skill tree, that inner ring that connects to the 7-piece pie chart has brighter lines than the rest of the tree. As always, I’m a believer in the idea that this indicates that she will be able to use more than two orbs at a time in the future, but what if the different format means that she has to achieve greater orb skill to unlock the additional nodes?
I wanna argue again.
The second circle (outer inner circle) is passive. That’s why Shield and Flight are so easy.
Sorry, meant the innermost. The pie is effortless use, that’s why those two nods are clicked and the orbs are easy. Doesn’t need it for Comm, it’s easy enough. Good idea for that purchase for Brown though, since it would be easy to use- and maybe she’d know what it does.
Also I say the MB.B.1 line is shield strength; therefore MB.C.1 line should be recover speed!
FLT.B.1.B.1 has a typo.
Another theory is that the inner-ring points have an effect on her state of mind, that is why the Flight orb cancels out her vertigo and she stays (mostly) level-headed as long as she has her shield activated.
It’s my theory that the number of lines surrounding pip circles shows the number of connections you have to have to the orb. So the connections between orbs have two lines, and thus need two hands. So I really really early want to see what the double lines spots on the orbs will do. The life orb has its double filled so I want to see Halo grab that sucker with both hands and let’er rip.
so she has learned how to bring up the skills page? How about the status screen? (For those who don’t realise I’m making a videogame joke/reference, you really have no excuse now)
I think what she really needs is the debug window.
I’d settle for a Tooltip toggle…
Oh, and the language settings.
Imagine if the orbs were actually constantly displaying their tooltips, but they were in a language that has a written form of “colored lights” with different wavelengths, or maybe blink patterns like morse code, representing different characters. (Which, even if you knew they were characters, would be utterly useless since it’s for a completely different language system.)
…Then made even worse by having some of them in the IR and UV range, making them undetectable to the human eye.
“Hi! It looks like you’re trying to fly to safety while activating your shield! Would you like to view a tutorial?”
Are you referencing the language option you know I’m thinking of in Guild Wars?
Clippy can go DIE!!! I’ll do this Orb thing on my OWN! with-OUT no bloody TUTORIAL!…
*excessively fancy butler-like bow* Bjork to meet you.
Oops!, i meant that as a reply to brichins comment above and accidentally hit reply to yours instead… i know who Bjork is, and while I’m not too familiar with her body of work, i don’t recall her ever being a “butler”… are you possibly referring to a certain CHEF instead?
Hey Sydney! Look to your life support orb after the forb! Even if you get warp drive, it’s probably going to take an indeterminable amount of time to FIND that location you honestly have no idea what direction is from your current setting. Indeed, are you in the same arm of the Milky Way, or even in the same galaxy still? Should be. Just… you don’t know. So. Suggesting life support prioritizing.
Oh dear. My paranoia is kicking in.
It’s almost as if these things which are seemingly devastating and intelligent are actually challenging her to power up her abilities. I think I’m just crazy, but if they continue ramping up their attacks, a truly intelligent species would halt the physical attacks and instead start on the psychological or mental or stealth attacks- probing rather than trying to simply destroy.
Worst case scenario: whomever is controlling these large creatures knows quite a bit about these orbs, was hoping to draw Sydney out, and now is “levelling” them up through challenges to awaken the orbs’ sentience and mind control of the wielder. Perhaps to return home.
Believe it or not, I’m walking on air…
Who could it be? Believe it or not, it’s just me.
Kudos for the “Greatest American Hero” reference!!
That was a great, corny, show.
Probably as many Hit Dice as a dragon. Maybe a Tarrasque. They’re certainly big enough for Tarrasque. Although they seem a bit squishy for Tarrasque. That is unless it’s Game Mechanics and they died because someone stabbed them a couple times with a needle. Peasants can literally die instantly from a stubbed toe or a papercut in DnD because of that.
I certainly hope they aren’t anything near the Tarrasque’s level. Depending on which version we’re talking about, that fight may be literally impossible to win. Sydney doesn’t have a wish spell, (as far as we know), and that is sometimes a requirement.
Plus the Tarrasque’s Ridonculous regeneration abilities. They’re definitely Kaiju/Great Old One level at least though.
Air orb? Might provide food, water and sleep replacement?
What if that spaceship she landed next too is operational…..
What if that spaceship is operational.
A larger shield might be enough to cover it.
What if there is useful lootable stuff inside, even if the ship itself is not operational. (food, water, spacesuit, etc)
Ohh, and a suggestion if someone does an updated map of the upgrades. It needs a legend. eg, the ones she bought should be numbered, and the legend say what that dot does.
Also, the orbs themselves should be labeled, for the known ones.
Finally, I see the ‘the orbs are spaceship powers’ idea is fairly concrete.
Spaceships often have a brig. What if it turns out the mystery orb is a brig. It could contain a prisoner, waiting to be let out.
Or it could be a escape pod with original owner (eg a last minute form of long term suspended animation), also waiting to be let out
Considering the shape of that ship Halo should avoid poking any eggs she might find while looting it.
Ah, this might be what you are after. {Now how do I link?, Umm…}
Did that work? I wish there was a preview.
Doh, not quite. But at least it points to the right page
Thanks! I have to update a comment now.
Ah, nice – I hope that the creator of this ain’t going to go mad with merge requests from me :D
A few major things about the skill tree which I realized over the last few levelups:
The double lined connections between orbs may grant combo use – something like holding them near your hand with the orb telekinesis – as if they had a stick in between them – lets you use them both at the same time.The PPO + Flight orb would make the most sense with that combination already enabled, as they basically let you do Dogflights (the aerial version) – with holding one in each hand you would be unprotected – but having the PPO with the Flight orb in one hand – and the shield in the other, you would do fine.
The double lined self referencing nodes would then most likely allow passive (not in hand) – but reduced use of the orb (life orb is already marked as such – it is convenient to have a steady oxygen flow after all. But you may need to activate it manually).
Double lined edges on the outer ring may require the passive ability of the orb to be unlocked..
I thought the mystery orb did something already buried back in the panels
Pretty sure that thing is what the author was referring to when he talked about “…downed orbital defense platforms…” Given that description, it was a satellite, not a spaceship, and it most likely crashed at terminal velocity. My bet is firmly against anything of real worth being salvageable.
I was thinking, the com-ball has 4 blips in 1 path, which is probably it’s true sight. Then it has the single blip in another path, and a single blip in a 3rd path that has a 2nd node, then an offshoot path with 4 nodes.
It also has a path without any blips in it, as well as the double blip and the teleport. If the com-ball is meant for information gathering, (short ranged teleport is actually an incredibly useful information gathering tool rather than a mobility option) then it stands to reason that empty path is probably some kind of information translation effect.
People keep talking about hypothetical translator upgrades for the orbs, but that has definitely ceased to be a priority. Sydney is very firmly placed at the top of their kill list. Even if she gets a translator, it will be of absolutely no use to her until she makes it off of this planet and either escapes or destroys the enemy forces pursuing her.
Sometime in 2019 we’ll see Sydney trying to pass off…
Googley Eyes as Earth currency
$5 bill as instructions to return to Earth from President Lincoln
Driver’s License as her Diplomatic Credentials.
I think an increase in DPS would be in order. She’s got 3 points in the power/strength of her PPO and an “extra” upgrade point to worth with.
I suppose, given what we know about the functionality of the orbs’ upgrade system, it would be fairly safe to assume that the linear path attached to the PPO is the firepower. That said, it is absolutely terrifying to think that the PPO is currently at 3/5 on that upgrade chain. I sincerely hope that path upgrades linearly, or Sydney might be a future planet-buster.
Silly girl; the warp drive is on the red orb.
Personally, I’d buy one dot on the new speed line, in hopes that it’s warp drive. Then I’d buy that extra-thick line that comes out at the flight orb’s 7 o’clock, in order to get an idea of what that different look means. She can clearly level up pretty fast against these opponents, so if it doesn’t do what she needs then she’s got options.
I was thinking that extra thick powerup on each orb might be a “Unique Passive” for each orb, but then the Comm Orb should have had that one selected for the Truesight passive, right? The only orb that has the double thick powerup selected is the life support orb, so who knows?
The double thick power-up on the Life Support orb might be the Emergency Life Support, as it only produced the air when Sydney suddenly found herself surrounded by a medium she can’t breathe (without dying) by turning off her shield underwater. (and I know it should kick off when her air inside the shield gets thin, but she can manually refresh it by blipping the shield for a second or two, doing the blip underwater would basically turn the shield into a fishtank with a drowning Sydney inside)
But I agree on the Passive ability.
I’m thinking that the pips connected by the thick lines are some sort of auto-activation when the user finds themselves in some sort of emergency that would require the use of that orb. Mainly because the lifesupport orb is the only one that has done that and is the only one to have that upgrade currently.
If you look closely, when the first alien drone was scanning her orbs, the only orbs that showed any reaction were the shield orb in her hand, and the green air orb, which has that double lined pip activated.
1.) There was an extensive argument on that page about the labeled orbs, as the panel sequence suggests the brown “unknown” orb was in that position at the time.
2.) It may not even matter. I still think those were just the only orbs scanned before Sydney’s shield blocked the scanner. They simply happened to be the two closest orbs to the scanner at the time.
(I also suspect the red text was just error messages, and the green text was the orb interacting with Sydney’s nervous system.)
OK, hear me out guys. Sooo we make these AWESOME orbs right.
We make them so that they can do some fantastic Sh*t like make air, teleport, see through ilusions and so on.
BUT… we make them so that the user has to EARN each upgrade by risking their lifes, preferably by fighting… giant apocalyptic aliens.
OH! One more thing, if we could see to it that the user has some serious Attention Deficit/Hyperactivity Disorder then that would be just SUPER.
Riiiiiiight. Just to be sure, you do know they’ll get themselves all killed, right?
Wait, this is another one of your TV show ideas, isn’t it? Your stories keep following magical items around and ignoring the characters using them. You need help.
To be fair, they may not necessarily get themselves killed. They just won’t level up all that much by living safely and avoiding trouble. Besides, each new user gets all of the cumulative upgrades from the previous users! That increases the odds of the new main character surviving! It’s totally…
…
…I definitely didn’t just say “main character”…
*slowly backs away*
It was me, Dave. I’m the one that said the orbs can’t upgrade while in use.
Also Yorp, I wanna recant my previous thought because of this comic- it isn’t the perspective of others that upgrade the orbs- it’s something closer to Machine Souls. The tank was sliced- upgrade. The spaceprobes and mechathulus were blown up / killed – upgrades.
Dabbler could let a bunch of her tech get destroyed by Sydney, or she could just buy some vehicles on Earth and Lightwhip them into each other for LoLs, and level up. I just don’t wanna look on the roof right now to see if she got a point before attacking the Not-A-Robot to confirm. Not because I don’t want to risk being wrong, just I’m tired right now.
The upgrades are still behaving pretty much as Sydney has been anticipating. I.e. like they are unlocked with experience, like in a MMOLG or table-top roleplaying game.
However that does not necessarily have to be related to ‘kills’. It could still be using powers in imaginative ways. Or, alternatively, a certification system, whereby proving her skill with existing equipment unlocks the more advanced options.
But Sydney is intuitive, so probably has the gist of it.
Or the orbs read her mind when they bound to her and deep down she wanted an upgrade system and it is her own criteria when she gets a new point…
Cunning.
*paw print of approval*
A variant may be that the upgrade system always was there but that it lets the user pick the pace that the upgrades are unlocked. Sydney thinks that is appropriate when she beats big bosses or does other ‘experience point’ activity, so that is when the orbs unlock them for her.
Alternatively, if she thought that they unlocked when she furthered her path to personal enlightenment, then she would get her improvements when reaching some point of enlightenment.
Ug, I think I know what the Orange/Brown orb is now.
The most important stat for any game- Experience Gain Rate. If that orb was leveled up more, she’d get more points more often because she could level from more sources, and easier from each source. Damn it, Sydney! Man you’ll be mad if I’m right.
I think its pretty clear now that being near big lots of explody energy is what gives her points. Multiple near misses just gave her 2. The previous points where just after tanking Maxes Big Boom, That golem thing with the attacks, and fighting these aliens. If this occurs to her i have a feeling her and Max will be spending time at the bomb range..
Anyone here familar with The Lensmen? Green Lantern Corps?
Do the devices choose their owners?
Have a training/learners permit mode?
It’s not as if…..eventualy….
“Sydney Scoville of Earth…..You have been deemed worthy!”
Do you *really* want to see Sydney dealing with Mentor of Arisia? Wait, that would be awesome.
I would speculate that the life support orb probably can detect harmful radiation, but that’s probably something that is best tested out in a safer situation.
Hopefully, Sydney won’t be calling this dimension home..!
I would like to see her purchase that double line node in the unknown orb. Since that one is speculated to be the source of the “make orb come to hand if needed” feature the life support orb has, that node would give clues as to what the final unknown orb’s purchase is. Because really, you can argue that life support includes food and water, but generally in ships (both spaceship and the ones that sail on the ocean) the air exchange system is not at all related to the meal preparation area. There might be synergies between the two (water purification), but air filtration does not cook food. So the unknown could possibly be related to food preparation (or possibly hunger negation? orb induced intravenous feeding? that would also fit with the theory that it’s meant for healing). Because really, if she’s going to be stranded on an alien planet for a while, or in space for a while trying to find her way home, she’s going to run into a situation where she NEEDS to find out if her orbs can keep her fed, and if that function is tied to the unknown orb and she can’t get it to work she is dead.
So did she just figure out how to open her skill tree? cus that’s what that looks like to me.
heck, THAT may be why she got two points instead of just one… she got the first one for combat “stuff” and the second was for initiating the upgrade cycle on her own versus when the orbs decided it was time…
Okay. what if we’ve been thinking she’s been playing Fallout but she’s actually been playing Skyrim. What I mean by that is as far as I can remember every time she’s gotten enough grade point it’s been after she’s demonstrated her “mastery” over one of the orb’s powers. The first level up followed her making a successful attack against a target with the PPO. The second power up followed her first teleport. Maybe these two upgrades are for the combo flight sheild teleport and laser. Maybe there’s open the skill tree by herself in there as well.
she didn’t successfully attack the the tank, she sand blasted herself. going by your idea then i would say she got the point for noticing the safety and touching a star feeling this time which she didn’t when she set that squirrels home on fire.
Also, I can’t believe I didn’t catch this before, but…
… that’s a downed orbital defense platform? As in, it was shot down from orbit?
…..
…. WOW.
I don’t know which scenario would be more impressive. That something like that could enter atmosphere from orbit, DAMAGED, and survive reentry that intact….
…. or that it could be knocked down relatively undamaged and take just that much damage from impact to look broken but not obliterated.
…. the least impressive thing is probably the impact crater. That sucker should be way bigger.
its fairly common to have space crafts crash onto worlds intact(mostly) with minimal damage to the local environment. if it killed the crew and didnt much care about total craft destruction then it being parked there makes sense.
While we’re talking about the skill tree, has anyone made specific point of the fact that while most of the connectors for the “outer” nodes are curved or straight lines, the ones for the unknown orb are all jagged? And what would that mean (if anything)?
Interesting… the PPO has a straight line, but you’re right, everything else aside from that is curved. Perhaps the degree of curvature indicates a recommended upgrade path – the straighter the line, the more advisable the next skill? Or vice versa.
Or curves could represent how closely related the pips are? E.g. the PPO’s straight line could be overall power, and the other cluster is firing modes / energy type. However the flight speed nodes are pretty closely related, and they’re on a curve… dunno.
I’ve been assuming it’s based on how closely related each node’s effect is to the next one, or to show something about how they relate.
The fire-mode nodes on the ppo (I’ve presented cred in a previous post, really!) are all fire modes, so they’re similar in that way, but they’re otherwise not very similar: arranged as a cluster, as is only reasonable.
The teleport function on the telepresence orb is completely different from the other fun tions, so it’s off by itself.
The flight speed upgrades are all n a line because they’re each very similar and only accessible after the last one has been taken (you can’t access 3rd gear until after you get to 2nd) so they’re related directly and sequentially.
And so forth.
You know… thinking back to the start of the comic before the flashback started, Anvil referred to Sydney as “the big guns”… so I wonder… weapon power increase?
I suggest she go for one of the single-line, orphan nodes on the mystery-ball.
So far, those have given new abilities, and, more importantly, new buttons/controls. Pushing the button could easily create a noticeable effect, and give her e clue about what the mystery-ball is for in general.
“This button makes it poop sparkles that make me feel much less ADHD. Maybe this thing *is* the sickbay!”
Or similar.
Up the speed by another factor of 4. Upgrade the shield. “Ramming Speed”.
I’m on holiday at the moment and lost track of what day it is…checked my pc clock and saw it was Thursday…. was all “Ohh! its Thursday night already??? I haven’t even checked Grrrl Power yet! Yay!” …
…then I checked it… saw it was the old one, confused for a moment I realized its just past midnight… its Thursday morning not evening…kinda sad cause I have to wait like 14 hours now…
Personally I’d choose the node that connects the shield and the flight orbs.
Hmm that would probably make it so you don’t need to hold the two together probably like holding ether the shield or flight orb allows you to use the other with only one hand while the other focuses on offense.
If that were true she could use the PPO and the flight orb together. I’m assuming she tested that before. Probably.
Maybe put one point into the shield for defense and the other point into the ppo orb for offense, its what I would do.
just want to bring up that at machine 16 she should have flame from the friction of the air being compressed by her shield. So either the shield interacts with the air in some way to make that not happen or we just have some comic books wibbly wobbly stuff going on.
as a geologist I would surmise the “plain” is a dragonback. an example would be the Lewiston Monocline, a series of layered basalts that are folded and eroded into a series of offset triangles
She just mentioned Drizzt! Me and Sydney would get along just fine.
Don’t recall any orcs on (or under) Toril though…
What? Orcs are all over the forgotten realms universe.
This is actually the second reference to Salvatore’s FR work that I’ve noticed in this comic. When we first met Leon, he named Bruenor for one of the dwarves in Sydney’s challenge.
When in doubt as to what to upgrade, I’d go for either firepower, Mobility or movement. Since she already did movement…I’d say FIYYAHPOWWAH.
Thinking that one of the “stand-alone” upgrade slots is probably the instruction manual. Complete, multi-lingual and *almost* idiot-proof.
Actually, I’ve suspected this from the start – but the Rule Of Funny dictates that this certainly will be one of the very last options that Sydney chooses.
Not only is it HardMode, most of them, including her, are flagged for PermaDeath
*A New Hope / The Trench Run music suddenly becomes ethereal*
“Use the Tropes, Sydney…Trust your gut… Let go your feelings… ”
No amount of shields or weapons would be suficient.
She has to chance the Unknown Orb.