Grrl Power #553 – Now that is a big door
Everyone who has a secure location is probably going to claim that it’s one of the most secure ones in the world. It’s marketing. Just like everyone’s waffles or cheese blintzes or street tacos are World Famous. But in most cases, it’s fairly unlikely people in Zambia are all a buzz about Jose’s Street Tacos food truck in Reno.
But in this case, the fact that this location is 1000 meters down does probably place it in the top 20 of secure locations in the world. Really, when it was built back in the day, there weren’t internet billionaires who could afford recreational deep sea submersibles on a whim either. It was probably top 3 before the someone invented the bathysphere. Unless you happened to be “creature from the black lagoon adjacent,” or any other race that doesn’t need to breath, isn’t bothered by 100 atmospheres of pressure, aren’t exceedingly delicious to a large variety of fish, and know where it is in the first place. Of course there are normally internal defenses in that first chamber as well. Like walls of force that randomly smack you off that no-railings walkway into the spike pit.
BTW I know a moon pool wouldn’t work at 1000 meters deep unless that room was pressurized, which it obviously isn’t, but, you know, magic. Though it would actually add a level of security if anyone who wanted to break in to your vault had to spend 18 hours decompressing afterwards.
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It’s gettin’ real….
srsly…
Different coloured lights on each side… Is there some form of spacecraft stored in there that would require the room to fly in air, but retract the wings when it dives into the water?
Spacecraft? I think she just arrived; no wings needed.
What, you mean like some sort of little puddle jumper?
Most secure location… except for that vault of the geomancer/geokinetic with all the gold. Who would have absolutely no problem getting into this vault.
Nitpicking, but he says ‘one of the most secure locations’, which leaves room for other locations being even more secure. And Ingsol most likely doesn’t even know of the gold-vault’s existence.
There’s probably also something done to keep people from tunneling into there otherwise that would be a major oversight.
Why would a person who can sense and reach into the core of the earth have any trouble with this vault? Unless the protective enchantments cover the entire earth, there’s no way they could keep this god-like geomancer out. He could literally move the whole vault to a different location and use an earthquake to break it apart. From his yacht.
But, then again, we’re talking about a pretty lazy guy here. He could literally solve every problem from energy to food, but chooses not to. If you can’t tell, that guy has bothered me since he was mentioned. lol
All we know is that this guy managed to extract gold from the core and is storing it in a room near there. How he did it is unknown, but the way powers work in this setting it is doubtful he did it without getting near there himself.
I find it more likely that his powers allowed him to get somewhere close to the core (his powers taking care of both transportation as well as protection), siphon out the gold that was within reach, store it in a location only he knows and can reach, and then repeat till he can buy a continent.
If he could siphon out the gold while anywhere on the surface his powers would put him leagues ahead of Maxima, who is stated pretty much already to be the top of the food chain.
As for protections. The vault is most likely protected with all kinds of charms to prevent location, so finding it in the first place would be very difficult. Wards could be set up to curse anyone trying to get in who isn’t using the door.
I’m not saying this geomancer can’t get in at all if he really wanted to, but it is a not something he could do as easy as that.
Geologist: Hmm, the sonic survey indicates a large pocket of gas and liquid about 1000 m down. Set up to drill for natural gas. If we go too deep, we will hit the oil, and that will just gum up the works. Actually, since we are so close to the ocean, that could be water, not oil, so keep an eye on things.
Option C: Magma with some superheated steam on top
The magic that protects it probably has to do with (besides air, pressure, structural durability, etc) making the entire area look no different than any other rock/silt found elsewhere, but without any useful amounts of valuable materials so it’s just plain uninteresting.
Super powers mess everything up.
The geomancer was found out by Archon though, whereas this location was willingly revealed to Archon by the council. I think that places this base higher in security than the Geomancer’s base.
This is gonna be good…
Who’s betting the council did something monumentally dumb, like start preparing magic super weapons in case they had to fight the humans or something? Or unsealed some kind of ancient “break in case of emergency” case that something can now access.
To respond to a threat, you generally consider primary + secondary + tertiary prevention
Primary prevention: address the root causes of the bad thing happening, e.g. avoid the veil being brought down by preventing the macguffins that keep it up from being destroyed
Secondary prevention: early detection and prompt response to the bad thing beginning to happen, e.g. increasing security around remaining veil macguffins, finding the people responsible and stopping them
Tertiary prevention: mitigating the impact of the bad thing happening, e.g. by activating some kind of back-up plan, be it a veil surrogate or opening safe houses to previously veiled people who want to hide or, indeed, preparing to actively defend members of the previously veiled community to threats they’d face when unveiled.
(This exercise raises the question of why they don’t just have a lot of back-up veil macguffins, but presumably they are difficult to activate / manufacture / integrate into the veil macguffin system or in some way hazardous in their own right).
In this case, it feels like the problem could be either Secondary or Tertiary response; either they might have activated some kind of additional, potentially hazardous / subornable security measure to go after the culprits, or some kind of equally problematic security measure to protect their community. I expect we’ll find out shortly.
And whatever it is that they’ve activated / unleashed, I’m willing to bet that Sciona’s big blood drawing has removed the Council’s control of it and likely taken over control as well.
My theory is, the sigil attacks were to draw away the guards of the “black reliquary” so sciona could bust in and take whatever required such massive defenses.
Soooo.. I kind of have to pipe up on the door thing. It’s not exactly necessarily based on it being an entrance so much as an exit. Been though more than one D&D campaign were a permanent gate portal had been built into similarly inaccessible locations for the larger constructs and odd jobs. Similarly, temporary flooring can be put up in those cases to use the area as a battle ground in the event. So yeah, the question ends up really being a matter of what’s inside and internal guardians as well.
The doors might potentially predate the smaller outer entrance, if they were used to bring something sufficiently large inside that the designers never intended to be removed.
It would still be a matter of transporting the materials and such down there in the first place. The entrance tunnel seems more than a little small for the job. This suggests that their is/was a larger access point. That’s in part where my gate theory plays in. It’s much easier to bring the stuff down to create what would effectively be a maintenance access, even if only temporarily, than it would be to transport large pieces or volumes through that tiny passage. Not to mention it would be very time consuming as well.
All this assumes that whatever would be brought back out wouldn’t just be shrunk using magic or alien tech.
or teleported.
Not even talking about the stuff that’s supposed to remain stored inside. Besides, if it was that easy to defeat then the existence of the vault would be pointless. I’m talking about the real big things. We’re talking support structures, removing the volumes of dirt and stone required to dig out the area, transporting what materials aren’t native to the area, creating hard defenses and all the materials and equipment that go with that, and even the possibility of having to transport people and sentient things that don’t necessarily fit through that passage set.
Another possible explanation for the size of the door is that it was the minimum size possible for whatever magical protections they put on it, especially if they could only put any runes on the inside to prevent people from just scratching the runes out to defuse the door.
The door was built under a government contract by a low bidder based on specifications written by a committee of the entire council.
The committee designing the door was reading the plans as imperial and the committee designing the tunnel was using metric.
It’s a fake door carved into solid rock. You have to walk along an invisible walkway over the spikes to get to the real door.
Or the door was built to hold back something that could not pass through the door (or the walls of the chamber inside it) but could easily get out of that room though the walls or ceiling. Something that would be activated, as a last line of defence, should someone attack the sigils?
“Looks like the director and the set designer had a disagreement about the meaning of ‘beg enough door’. Ding!
Another question this raises is: if you have internal alarms, why not have internal cameras or the magical equivalent?
Any bets on whether Concretia would have any trouble getting in here, if she knew the location?
The action/reaction: I am going to guess that the Council has some Doomsday Being that they check on if the sigils are attacked. Maybe some island-sized council member that *really* needs the “ignore me” field to be at a certain signal strength? Something that someone knew about, but not the location of… until the Council checked on it.
Since we are dealing with DaveB here, I am guessing some gigantic hot nude humanoid female, like Te Fiti in Moana.
Specifically they have no internal visuals because the sigils’ intent is to hide stuff from view? Or for security relating to magic and tech at the same time- if you can see a thing, you can figure out how to unravel or disassemble it.
No, it’s just Billy’s EX-girlfriend, Canyon. But if we’re being serious maybe it’s more like Vegnagun.
Oh, wait, no. It’s worse than that! New thought: The sigils are bound to some species (or virus/curse-like curse/virus like lycanthropy or vampirism) that makes things (blah blah blah something about because the individual bound to the sigil isn’t looked at or spoken to or able to interact with anyone else, the sigil works so its like a Man in the Iron Mask thing)… whatever, you know what I mean?
You know, that’s something I’ve noticed about Magic vs Tech. There’s certain things that each of them really are suited to doing better than the other.
For one- Magic is better at physically defending things, while Tech is better at physically harming things. Another is just this- Magic is very good at detecting, finding, etc., but it’s almost universally a ‘thing’ that Scrying or any sort of televoiyance is difficult or complicated to do- whereas Tech finds recording and transmitting raw, solid information quite easy, while having issues with identification and ‘noticing’.
also, doors that big will weight a lot and be hard fir most people to open even if unlocked :) another level of security.
That is a very good point. Especially if the doors are sliding types. They look like they could be horizontal sliding or typical rotating types. Either type would be impossible to open by a normal without mechanical or supernatural assistance.
There are no visible hinges, so if it pivots then the doors must swing inward.
Given their massive size, an interior ward that simply generates a powerful outward pressure would hold the doors shut, until 7 “keys” were put into the 7 asymmetrical “locks”, to turn-off the ward.
My worry is that what’s behind those doors is powerful enough to make its own exit.
The action is… HAIL HYDRA!
*Slams Wilfredo Velludo with a Red, White, and Blue Shield.*
Oh, not again, Captain Puerto Rico!
I think you wiil find that those are the colors of the great country of of the Netherlands.
Sorry, but I’m American so it’s Captain America’s shield. Plus fighting Hydra is kinda his thing.
Thought Netherlands was orange? o_O
Really?
Flag colours have always been Red, White and Blue, though early on orange, white and blue have been used by some groups.
PS Netherlands, greatest country number two! ; )
End of political comment.
Hmm, maybe that’s just the royal colours (and they are the reason carrots are how they are now, instead of purple)
It is. William the Silent (basically our Founding Father) had inherited the Principality of Orange in the south of France from his cousin, so his bloodline came to be called the House of Orange-Nassau.
Fun fact: the Dutch flag did indeed used to be orange, white and blue (the so-called Prince’s Flag), but with the dyes of the time, the orange turned red after a few years (months at sea).
Thank you, wasn’t sure
So, what are we talking about here? Sealed away elder god? Magical WMD’s?
Gateway to the Underverse? “One ring to rule them All”?
It’s got to be SERIOUSLY dangerous to warrant THIS level of security………….
It’s vault 713
https://vignette4.wikia.nocookie.net/harrypotter/images/c/c9/Vault.png/revision/latest?cb=20140818015420
Its the council leaders collection or origional print comic books.
Unlikely. If that were true they would be protected by heavier doors. At the very least they would have a dragon chained up outside to guard it… like I do.
You mean Snuffy? He’s such a softy
And is wanting to renegotiate the dental plan in his work contract and his pay rate.
Why is this room obviously not pressurized?
Shachar
It’s not pressurized because Sidney dropped her shield. Her shield plus air supply allowed her to maintain 1 atmosphere pressure all the way. At 1 km underwater, the pressure is something like 111 atmospheres.
I’m not sure how you figured the 111 atmospheres number. It’s 1 atm per 3m of water, so it’s more like 334 atm.
Then again, the entrance is 1000m below water. We don’t know how far up the tunnel goes.
Shachar
No, MechaBill is right, or at least much closer to right than you are; 10 meters of water equals about 1 atmosphere of pressure. (If you want to get more accurate than that, you’ll have to know the exact density of the water, which depends on temperature and salinity.) So 1000 meters below the surface means pressure of roughly 100 atm.
Not to mention the obvious other awnser of magic… since they have permission to be there, whatever general protections in place likely offset the normal scientific ones. (We already know magic is sused alot by the council, and at a high skill level, so magic covering almost anything science getting in the way is VERY likely)
Tron reference anyone?
A reliquary is a container for relics. A black reliquary is an offsite container for deniably stored relics. I’d guess this particular saint wasn’t a Christian …
Well, it could be black as in “unholy”, or it could just be black as in “top secret”. Or both.
Or it could be that is just hidden in the budget, Vampire accountants… go fig.
Or it could be black because someone painted it that colour
Oh, I see: It’s where they keep Trump’s tax returns.
Or it could be black becasue the owner really loves that color and black materials was part of the design requierments.
I would be more curious about why they bothered with all the redundant spikes around the room?
If someone can go a thousand feet down, up and around a spike filled tube then a few random freestanding spikes are pointless.
Neat asthetic, sure, but can you imagine the blacksmith?
‘Hey, make me a few thousand more spikes. Each has to be sharp enough to cut through steel, enchanted to be deadly to multiple races.’
‘Okay, that will take ages and much wealth, but my centuries of skill can handle it..!’
‘Now, spread them around this massive open floor in a part of a room no one will ever bother going, showing openly and well lit so people know they are there.’
‘… /cries/’
As long as the council would pay for it, the smith wouldd OK with watever wird shit they order.
That was addressed in the author blurb “Like walls of force that randomly smack you off that no-railings walkway into the spike pit.”
Also it’s probably not nicely lit (possibly illusions lead you off the path) when the council isn’t there.
Why do you assume they are redundant? Just because it looks odd to use now does not mean when it was put in place it wasn’t needed, or even still is needed for something we dont know about yet
I doubt they’re random or freestanding. They’re probably part of an organism that coalesces should the need arise.
Also, the smith probably just made one spike, then an alien with a vastly superior replicator hit a button to copy it a few dozen thousand times.
They are not spikes, if you look closer (that’s it, just lean a little further…) they are arrows, not spikes
I hope Sydney will say, “Better guess this vault right cause there’s no Door #2!”
At least, none that we can currently see.
Which could be an effective ‘last line of defence’. It aint the big fancy door you use – THAT’s a decoy that has been booby-trapped to the gills. The REAL door is hidden in the floor or something.
There IS some shape on the floor, which COULD be hiding a stairway further down. Enemy expends all their energy trying to get through & keep going past the BIG OBVIOUS DOOR, while the smart, knowing guy just flicks open the hatch & strolls down the stairs…? :P
Good thought, you sneaky kitchen-saurus!
Well now, the ‘black’ reliquary is segregated away from all of the other reliquaries. The Council just lost a point off their smugness rating when they claim superiority over us primitive humans.
And how come Mr Buggy McBugface did not get a listing in the Who’s who section? One point off for the author. You can get that point back if you name him ‘Brundle’.
Because he is not named. Being named on page + talking themselves is what gets them a spot on the Who’s who. Exceptions based on how large a role they’ll play in the story.
I think you’ll find that guy is something like “Expendable Minion #12455…”. As someone who’s been in that position, even if you have a name, you don’t, you’re just another grunt. Another reason I went AWOL when we got to your planet…
I was wondering about the spider with glasses, too.
Sydney, obviously some people will come through the tunnel parallel to the direction of travel, rather than perpendicular like you did. So there could be people twice (or more) the height of the tunnel going through the tunnel.
Wait, there’s something wrong with this page. Dabbler’s clothes look almost… normal. Can any of the Patreons back me up here?
Looks like trousers and a jacket (1 button about solar-pexus height, no undershirt?) but she has 2 arms in each baggy jacket arm? I can only assume it was a disguise while glamoured, but she can do whole outfits with that anyway
Glad to see Ingsol is wearing more normal clothes this time around.
The cape is only for formal events, like council meetings. He came here from his other job as a bloodsucker (a.k.a lawyer).
So, the guy with the spider-eyes mask is not creepy at all. Nope. Not one bit.
I don’t think so, either. Now that normal-looking what-seems-to-be-a-blonde-human-dressed-like-powergirl however…
I think that’s Decolette.
I appreciate not wasting even so much as one panel explaining that Sydney had to untape the shield orb from her hand. They should try sewing long velcro strips to a glove, like a tiny strait jacket thst she can put on/take off one handed.
But with a glove the balls won’t work.
[Garbler] is talking about (currently hypothetical) special gloves that would hold whichever chosen Orb tightly into her hand, to prevent an accidental drop at a critical moment. It’s been a topic of discussion within the page-comments for at least as far back as the recent “Swimming Pool Incident” (where the Air-Orb’s power was finally discovered), if not earlier.
Nah she just needs open palmed gloves with a pocket the size of the orb in the palm.
I notice the torches are all blue on one side and yellow on the other. My theory is that this is the combination lock used to open the door. It is like that game where you touch a light and it changes its own color and the ones next to it. The object it to get all the torches the same color to open the door.
https://mathworld.wolfram.com/LightsOutPuzzle.html
P.S. Yay! Shiny metallic Max is back!
Who is the guy with the spider-eyes mask?
A minion,,, thats it
Hmm.
Large grey ‘door’ on a platform.
Rounded raised edge.
Six different symbols with a special one at the top.
Has DaveB been watching old Stargate reruns again?
Or playing Slime Rancher (I just got through to the ruins!)
Could just be art variation, but Ingsol looks younger than he did at the council meeting. I think possibly someone has topped up his blood pool in preparation for all the crap that is about to go down.
I think someone remembers “A Scandal In Bohemia”, and the scene in which Sherlock Holmes stages a fake emergency to trick Irene Alder into revealing where she hid the McGuffin. I’m guessing that whatever action the Council took in response to the attacks on the sigils either revealed the location of the vault to whomever is responsible, or made it possible for him to breach the vault’s security.
Yea. I favour her in panel 4.
I guess we are back to Twilight lighting again. ;-)
Clearly the Council either have a certain vibe for their decor and illumination, or various members are not keen on bright lighting.
Well, it could be worse, Yorp.
It could be like the creature council in DMFA, where the members can’t even decide on how to light the place… so the phoenix ends up being the only source of light in the council chamber.
https://www.missmab.com/Comics/Vol_366.php
Dave: I really like the way you did Maxima’s reflective aspect today. The reflections are strong and look affected by her facial structure while not defining it. I particularly like the last panel.
“Grand entrances are always so impractical. That’s what makes them grand!”
Exactly. Why the big door? Drama.
That and some of the supernatural races are.. big.
Cthulu sits in there, dead and dreaming. Waking him up dooms the world (because his dreams make the sigils work, and then humanity would realize only 1/3 of their population are human to begin with and chaos would erupt).
The Yorp Tamer, though, is smaller than Yorp. But then again, she’s standing right there…
*runs away and hides*
Actually, now that I think about it, there’s a really good explanation for why the door is that big that hasn’t been mentioned: (as far as I’ve seen) this undersea tunnel is only used as an entrance for “outsiders.” If I was going to set something like this up, there would be a set of councilors, lets say 6, who would be granted access and would each have a portal attuned specifically to them that lead from the main council base to here. Each portal would be designed to take major effort to “re-key” and record every usage. Also they would open out directly above the spikes as an additional F-you to any un-authorized users. Anyone else has to take the route that we were just shown.
Thus the door needs to be big enough for the largest race that might be given one of those “security” seats even if they wouldn’t be able to make it through the tunnel. It also explains how Ingsol got down here without even getting his suit damp, without having to grant vampires even more absurd levels of power.
Daniel here. So you’re saying the big, obvious door here could actually be an “Authorized Personnel Only” location-xyz-to-here portal, have them open up the portal their end using a similar door in their castle/dungeon/suitable location, wander through into the portal into the entry room they’re in now, then access the actual door perhaps?
I can see that working.
Use the blue symbol things like a phone number to dial back home, maybe rig it so it MUST be in a certain combination to access whatever is protected here, otherwise it takes you to a look-alike room that’s nothing more than a death-trap…
That would give Sydney (& Max) her first death-trap as a Super too… :p
And if it is attuned to “only this individual” then that’s the reason Sciona stole blood.
I don’t have pay-per-view of the enlarged comics. Do we have our favorite loquacious monster Chorius on the platform? https://www.grrlpowercomic.com/archives/2245
Once the group reaches the platform it would be a good time for one of them to mess with Sydney’s head by saying to her “Oh good, you’re here. We needed a virgin to sacrifice to open the door.”
It Chorius has a lizard-like tail, then I think so. Even blown up, there isn’t enough detail for identification purposes. But it looks close.
Aha, I spot one of Vance’s relatives. Clearly the recruit is much better at creating a ‘Vance suit’ from his spider silk, than this fellow. Although this may be a very distant giant species, rather than the colony of smaller spiders that Vance is made from.
That is Park Peterson. An arachnid member of the council that was once bitten by a radioactive human.
So I guess that he has super versions of all the racial powers that humans have? Peeing whilst standing up, belching the national anthem and being able to chug down a stein of beer, springing to mind, from what I have observed of some.
Common sense. The more super of all super powers.
“The problem with common sense is that it’s not that common…”
Daniel here. My Dad taught me that. To get that, the biting human would have to be 1 of those rare specimen that have it naturally, or have it administered to them during development… :P
Screwball meanwhile if still FAR from possessing it… -_-
We also have the power to be annoying. You remember how much I was annoying you, right? Because it was a lot.
You have never annoyed me! Said interesting things, sure. But not annoying.
Win.
“We turned off the power” “Shit.”
“But that’s what we were told to do! The guy from the IT department told us to…”
“Vait, IT?”
“Yes, Ixtreme Tecurity…”
“EEEDIOTS!! You are supposed to contact Eeextreme Sehcurity management for theeese problems…”
“We did sir, Ixtreme Tecurity…”
“NO YOU FOOLS!! E-X-E-T-R-E-M-E S-E-C-U-R-T-Y!! E! S! You called IT, Eenformation Teeknowlogy! Probably got some fool half asleep with boredom & eediotic fools SUCH AS YOU!!”
Light on the Ingsol, heavy on the Ren Hoek.
Damnit! Was just going to say how great it is to see the shiny GEoD, but O.B. beat me above :(
Hmm, seven ‘spotlights’ slash ‘drumkits’, seven orbs… Oh no, Sydney, it’s a trick, they want you to use your balls to open the door somehow! They figured out they are the keys they lost a couple centuries ago!!
Ooo, and seven different shapes around the doors, like a SolarPortal, where is Teal’c when you need him?
Or Colonel Neill O’Jack
It’s powered by magnets…
Well that’s just disasteriffically craptacular. Sydney’s orbs are the keys that were supposed to stay where they were, but were stolen and discarded, so either Sydney remains a super (good) or she puts them back (also good) and stops being a super (bad).
Unless that means Dabbler can now cut various body parts off her (bad) so she can be a cyborg (good) with alien tech powers (bad due to prime directive but good for Sydney and also Earth) that mimic the powers she had (good) though they aren’t remotely as versatile (bad).
Crud did that mean her leveling up was unlocking the sigils without knowing it?
Not likely, given that this part is before the introduction sequence.
It won’t be Syd’s orbs to open the vault or they would have asked for her by name should Arc have their own way of getting to the site.
It will require seven beings to open that door, like turning seven keys at once.
Why seven? A raiding party might have two or three that make it in. At a push, maybe four or five, but not seven.
Besides, odd numbers are always seen as mystical.
Sydney, To prevent the giants inside from making a hasty get away once we open the door.
Maybe they have something on the other side of the door that doesn’t need to leave but sometimes needs to stand on that ledge and smash unwelcomed guests.
The builders might have been a fan of old cartoons. When the door opens a giant ironing board will fall out and smack them on the head. I am not sure of the council equivalent of flying birdies around the head. Maybe bats.
Depends on the species of the council member hit.
1000 Meters, that happens to be the depth limitation on surface worlders as specified by the Banthic Treaty with the Deep Ones (a cthulu referennce in Stross’ The Laundry Files)
So I am thinking Lovecraft entity on the other side.
Well that’s not the top limit for the Deep Ones so hiding something from them in the water wouldn’t work so well.
I just finished going thru all the comments-so-far, to make sure I wasn’t being redundant…
…so, I have 2 points:
– Sciona’s nefarious plot was stolen from the 1st “Die Hard” film? … Really? Sydney (AKA: “Little Miss TVTropes.Com”) is gonna have a FIELD DAY with this!
– In the huge chamber, I can see Sydney’s Orbs (very close to her head), but only just barely. Is there some local effect happening here, that might dampen their glow?
The ocean is pretty cold at that depth. It causes, you know, ‘shrinkage’.
Suppress magic 50′?
My guess on the door is sea serpent. :O Such a creature could swim through the tunnel, but once in the air-filled chamber it would need more space to travel horizontally.
I’ll combine your idea with Kitsune’s.
It’s a long dragon-shaped ghost that can become solid if it absorbs surrounding materials if it feels the need to.
Cecil the Sea-sick Sea Serpent? o_O
Am I the only one that saw the vampire and thought it was the villain that laughs like one?
Yes, because Ingie doesn’t have an ‘X’ on his face
(to the tune of ‘Summer Holiday’) “Just one copy of the Necronomicon, that’s the one at Miskatonic U. I’m making copies of the Necronomicon, they’ll be ready for you-oo, in a week or two.” (From the CD, ‘Made by Magic’, performed by Zander Nyrond and Kathy Mar)