Grrl Power #499 – Inopportunity
This is the power Sydney bought the first time the skill grid came up. Yes, sometimes I plan stuff waaaaaay in advance. Sometimes I’m like “heh heh, that’s a funny joke, I should totally edit this page I’ve already started drawing.” Mostly there’s more planning. Mostly.
This is definitely an inopportune time for Sydney to learn about her new ability though. Obviously she should have spent more time training with her orbs before now, but being a newly minted superheroine has kept her pretty busy. The comedy of errors currently underway will probably reprioritize her training in the future.
As some have pointed out, the situation should never have gotten this far, but this site was supposed to be a “confirm site is abandoned and move on” situation. Not that every plan goes according to plan, but Maxima thought that between Pixel being in charge and Sydney’s shield and other abilities that an away mission would be acceptably low risk and make for good training. There’s just been a confluence of events all of a sudden which is causing the current crisatunity.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like :)
Time to update whos and who and cast pages. That’s 2 new power for yellow. Also Shields UP!!!!
so stealth, much sneak, very ninja
Not to mention MUCH NOISE AND LOTS SCREAMING
The only plausible save I see for Sydney at this point is an instantaneous, reflexive grab of the Shield Orb (and Flight Orb). If she takes even a moment to think about what to do, the bad guy should be able to disable her even more quickly than they did Pixel (if Half Head was the one who took Pixel out).
We know the orbs go inert while Sydney is unconscious. They can probably be stored away while she is out, but will they fly back to her as soon as she awakens? (Or drag her to them?) We know even Maxima can’t separate her from them, so she could end up breaking some stuff in that process.
It is however possible that Sydney’s “comedy powers” might get her through this conscious, for maximum villain annoyance. But I don’t get the feeling that Half Head is as interested in banter and comedy and honorable combat as Vehemence.
Shield and then teleport out. I believe that is the easiest way out.
The bad guy didn’t disable Pixel instantly. She has blood on her paws, which means she at least got a hit in. It’s more likely she was overpowered. Which gives Sydney a fighting chance if she can get her shield in play. As to why the rest didn’t hear anything, a basic sound deadening spell would be a be a necessity for a blood harvesting facility. It’s probable that Sydney’s “make lots of racket” plan wouldn’t have worked. On the plus side, Harem is still in the mix, potentially all five of her.
Also, we can bet Harem told Max what’s going on so far. Her comms ability is probably more important than teleporting.
Situational, but at the moment, at least of equal importance.
Remember, that’s only going to be true if Harem isn’t going for the “Triple-Agent” upgrade package right about now… she COULD be telling Maxima that “oh, yeah, we checked out the old Mars factory first thing, and didn’t see anything, so we moved on to the next place on the list (or to go home if it was the only place they had to check) and i lost track of them since i Vorped out of there… no CLUE as to where they went after THAT…”
It would explain how an invisible jaguar got taken down. If one of Harem’s body’s is next to the lady Frankenstein, and has been briefing her on the scouting mission.
Meanwhile another body is requisitioning all of the most critical goodies, from the armoury, and passing them over to the bad guys. And another is standing on top of the Statue of Liberty going “Mu hu hu!”
Bad puppy! No mocking the conspiracy nutters, they have feelings too!!
I don’t think the orbs can be moved away from Sydney even when inactive. Recall she had to wake them up during her interview with Archon?
Sydney can’t even move herself far away from the orbs if they’re immobilized. I’d wager that if Sydney were unconscious & the orbs are “sleeping,” then the orbs would follow Sydney even if someone else is moving her.
Just a minor point to that, while sydney cant move away from her orbs, the orbs also cant be moved away from her either – remember Mamima getting to stumble trying to “yank” sydney out from under the van.
Yup. Mind you MidnightDStroyer‘s proposal requires moving neither the orbs away from Halo nor Halo away from the orbs. So is correct in saying that the immovability should not trigger.
Besides, we have proof of the principle. Maxima picked up Sydney and flew her from the bank to Archon. No ‘thou shalt not move’ was invoked, by the orbs.
The one caveat being that Sydney was conscious and willing (albeit terrified, whilst in transit). It is possible that the orbs have different rules as regards an unconscious user. But, if they are programmed with user safety in mind, then stopping her being transported to hospital, as an example, would not be a sensible default option.
But Maxima was moving the tube as well as Sydney. There’s clearly a limit on the distance one can be from the other. Either can be moved within that distance, or both can be moved concurrently, but they can’t be separated beyond that distance even when the orbs (and/or, I presume, Sydney) are in “sleep mode”
At no point has anybody suggested that the orbs can be separated from Halo, or vice versa. In fact everybody has reiterated this point. I suspect you are misinterpreting Kitsune9tails‘s
by reading “away” as implying “some distance away”. Whereas, by saying “stored away”, this is just referring to them being put away in Tubey.
The answer to that question, by the way, is, yes, they will fly to Sydney, when she wakes up. Whilst she is napping they nap too, and when she wakes up, they resume their normal positions orbiting her head. This is true regardless of whether they were asleep on the bed next to her, or taking a nap in Tubey.
Further, because they cannot be separated from each other (here I am talking distance, not by mittens or some other barrier) they will be in position promptly.
Mind you this is all arbitrary, as the orbs are neither sleeping, stowed away, nor any distance from Halo. They have not been left behind, at Krona’s location. They teleported along with Halo. They are ready for use,
as soon asIF Halo realises she is in danger.This puts a whole new complexion on the scene where her illusion stabbed its hand through Ariana’s head. If she did that again, then ported there…does she lose an arm, or does someone lose their head?
probably both
We just established both her and Harem have an instinctive sense of when something is in their way. So trying to teleport to her duplicate while its phased into something might be like trying to walk through a wall herself, can’t be done.
Actually Teleportation into an object is fully possible and if that happened the molecules of would, for a split second, occupy the same space before the resulting collision would cause all the molecules that collided to shatter much in the same way they do in a matter collider
It even works that way if Shadowcat (of the X-Men) is phasing through objects…If she’s guiding someone else through & lets go of them while they’re still inside of an object, they become a part OF the object! If only a limb were caught like this, the limb would be “stuck” inside the object & be merged on the molecular level. It would be very painful & the only way to escape would be to cut off the limb. If any vital organs, such as in the torso or head, were stuck…They die instantly.
No, their molecules don’t merge with the molecules of what ever they were phasing through, but they do become embedded
Merging with molecules and merging at the molecular level are distinct. Atoms form at the subatomic level, Molecules form at the atomic level and crystals form at the molecular level.
And smaller than those, angels and demons form.
This is how you can get one thousand angels dancing on the head of a pin. Of course there would be a lot more than just that. But those are the ones who have some time off, from smiting evil.
So, the answer to that proverbial question would be, “all of them.”
They should run test. Give Sydney a stick, deploy holo-Sydney, put stick throw wall using the ilusion and teleporting (we see clothes and other objets on Sydney should be doable).
Which makes the interaction with Big V when she intersected him with the remote image’s shield possibly problematic if she had been able to teleport there. Talk about “take a bite out of crime”…
Do consider what happens when you fuse atoms together. Finding out whether it would create a lot of energy (such as with a fusion reactor, but all in a split second) is probably not something Halo would want to have happen right next to her hand!
Of course it may just get stuck there, as folks have suggested. Or, likewise, safety features might simply block it from working. But it is usually best to consider the worst-case scenarios, before testing a feature.
*gives Sydney a pointed look*
You want Sydney to throw the stick, don’t you :D
Well now I want her to FAKE-throw the stick….
If Sydney is feeling too poorly, to go into work, she could always ‘throw a stickie’.
I gave no order, of the stick, or otherwise.
One of these days, really going to have to resume reading that again, major stick-ing point is either figuring out where last read, or starting from the beginning and binge-read (yeah, probably going to binge-read from the beginning, again, which means finding a week of free time)
I’d just like to point out that any teleport in an atmosphere has to solve the same problem: There are a lot of air molecules that will be sharing the space with holo-Halo when she ‘ports.
It’s a fair point for any teleporter. How do they interact with the matter (and energy) already there? As even outer space (far outside a solar system or galaxy) isn’t a total void. The chances of running into partials is low, but you’d still intersect various EM/Light waves.
Harem seems to have a purple energy field around herself when she ‘vorps’. For Halo… Whoever made those orbs seems to have put in a great deal of safety elements and “my user might be an idiot” proofing. So I’d imange there is either a slight displacement on teleport, or less likely like Arthur C. Clarke’s “Travel by Wire” a matter swap of everything in the one spot other. It’s also likely got a safety of not teleporting if there is a density conflict that would stop the Holo-Halo from appearing to start with.
I agree entirely, especially on that last part. Also I noticed that yellow trail leading from real Sydney’s location to that of the hologram. I think there needs to be a line of travel between the two points. The travel is likely still linear rather than point to point, and it has to be a path that the lightbee could have taken. Just speculation on my part, though.
Normally a pressurization wave or, if they’re using wormholes, the ol’ switcharoo.
If the approach is a “pressure wave” at the arrival point (and presumably a “depressurisation wave” at the departure point) then presumably teleportation into a solid object is possible: The solid object would be pushed (or blasted) apart with some force to make way for the arriving matter.
Note that I’m not saying that this is the approach that Grrlpower uses. The lack of any obvious pressure wave at either end of the teleport makes the “switcheroo” option more likely.
Ooh. That should probably be an “implosion wave” rather than a “depressurisation wave”.
Also, Sydney better hope Krona’s savepoint brings her and Pixel back, because this is not going well for our heroines.
Oh! I thought the new power was the ability to see magic, magical enchanted items, and spells. Also, WOW the main bad guy for this arc! We are really moving! :D
The next posting is the big 500. Today’s episode may be the setup for another ‘something happens’.
I hope there is no cut from this part. I hope we see what happens to Sydney. Also, I feel that no matter what happens, Harem can easily warn the others so it wont take long to see what happens
I hope there is no cut from this part. I hope we see what happens to Sydney. Also, I feel that no matter what happens, Harem can easily warn the others so it wont take long to see what happens
::grins expansively::
You’re off by a few days…
::watches as the Prognosticator of Prognosticators fails to dive back into his burrow::
One would expect the next sound you hear to be a sonic boom from an arriving Lt Col Maxima.
Betting this person kills Sydney. Next episode Krona savepoint brings her back.
Save point? Krona just set up a visual log for others to find, didn’t she?
Possibly. But what others? As far as we know she is unique. Notably she was the only Twilight Council faction which had just a single representative. More than that, I think she is the only member of her faction. Yet is still so powerful as to rank an equal say on the council to, for example, a faction which includes centuries old uber-powerful vampires, who could stand toe-to-toe with powerful super heroes!
Of course, i get your tongue-in-cheek tone. But, as far as I can tell, the team needs to make sure that Pixel survives, if they want to load the saved game (or restore individual characters to their last saved not-dead state).
Fairly sure Kronachrome would have the visual log set up to be viewed by anyone, or at least Archon and Council personnel, otherwise it’s like writing a recipe to untold riches you intend on leaving for your children in some secret code only you know
Oh, I was looking at it too closely, as a programming issue, and taking ‘visual log’ as being a game or program term (e.g. a more sophisticated version of ‘a visual basic save file’).
I was not reading it as being a video diary entry for ‘this is what we looked like before we died, so long cruel world!’
*eyes mist up*
*gets hankie out and blows nose loudly*
There are plenty of those “found videotape” horror movies out there, why not have that be the idea for the movie? People go expecting an atypical superhero action movie, and instead it’s an atypical superhero thriller movie
If this whole comic is just the mere “viewing of the events as recorded,” then the first few pages of this comic would have never been recorded…
Hopefully Harem or Krona give Maxima a sitrep.
I think the “Maxima is in another castle” is an excuse so they don’t have the “Maxima ex machina” for a while. For now they have to solve this with their own hands.
But reporting to the other teams that they found trouble should be a priority.
This falls well outside the expected mission parameters. Even if Max can’t respond herself, they’re definitely in a situation where they need backup and to alert Max to what’s going on before it becomes a TPK.
It’s always fun when they learn about new powers by the “Oh, crap!” method.
*chills down the spine moment*
Not a good time to find that out! Well, if Sydney survives, I guess.
That backup copy has me worried though!
And now we find out that Sydney’s cast list rating, which matched Harem’s, was not just to reflect her telepresence.
Yeah, can’t wait for a similar situation to happen with Math and his ‘energy projection’. The guy has ki blasts! (Maybe)
So much for plan ‘Light bee is risk free’!
*sob*
Poor Sydney!
*tail whipping around, in anxiety*
*grabs Yorp really tight* please, don’t let that monster hurt Sydney. Please save Pixel.
The Lightbee itself is risk-free…It’s when Sydney takes the place of the Lightbee is when the risk returns.
;)
Well after this, we can expect Sydney to have the shield orb “in hand” whenever she teleports so she can be shielded against just such “Someone was standing behind your hologram self when you ported” situations.
Or, Holo-Halo will make a proper sweep of the area before calling in the real Halo
I think the term we need to explore here is Situational Awareness…..
I have to wonder….
Does the teleport have a mass limit (i.e. Sydney herself) or was it bought with mass multipliers (100 kilos, 200 kilos, 400 kilos, 800 kilos, and so on)?
Also, so going to steal this power for a character at some point…
We can presume that she can only teleport what the lightbee is projecting, which is why it she can’t make it look like anything except herself. As for a mass limit I’d bet on none, given that limitation.
Pretty much what I was thinking, myself. But.. ya know.. nerds gotta speculate.. :D
I’m heavily betting on a range limit centered around the user’s torso. Mass limit makes no sense for the projection and I doubt the projection and teleportation have different limits.
You think the “creators” of the orb used the shame measurment system as us?
I eat an e in measurement sorry, hadn’t lunch yet.
An example to explain my point.
You’re focusing on the wrong part of the post. :D
*covers Sydney’s ears with paws*
Sydney is not fat!
I kind of doubt it. Some mothers can really pile on the shame. At some point it must become unbearable.
What units do you measure shame in?
for people over 20, in phone calls / visits to Momper month.
Personally, I measure shame in two-stone units called ‘Grandchildren Weight’
Number of people willing to risk loosing their job, or suffering other sanctions, by saying “this person is doing wrong!”
Possibly the limit will be similar to Harem: only what she can carry (no Hentorb assist) and no passengers (was going to say simply “no living matter” but then we would get smartarses going on about bacteria and lice and similar crap)
It can’t just be anything she is touching, or she’d be taking chunks or ground with her. The orbs all ported with her, and didn’t have to fly over to catch up again, which makes sense since they would probably have been built/grown/espee’d into existence with the ability to account for each others powers.
However, a few potential differences to her and Halo, in terms of weight limit:
-what happens to any powers she has active when she ports? Since the other orbs follow instantly, it’s not unreasonable to expect her shield, for example, to port with her. Assuming it doesn’t get shut down automatically to prevent unfortunate crushing incidents when she arrives in a confined space, or for some other reason.
-If her shield ports with her, does anything/anyone in the shield when she ports also get taken along? (Again, unless any active effects simply immediately reform at the other end.)
*her and
Darn healthy decaff morning coffees.
* .
Take 3.
…Ok, take four. *cough*.
Her and Harem.
Yeah, that’s why said “only what she can carry”, implying what she is carrying
That is what Harem said, but Sydney hasn’t said anything on the subject, since she didn’t know she could teleport until now. There is also the fact that Halo has a large, partially known, range of powers, which may well be able to interact with each other for further, situational affects or abilities. Harem is limited to her duplication/teleport trick, the limits of which are already pretty well understood.
I realise that mistyping Halo instead of Harem and then removing parts of my correction posts because I was using the wrong XML formatting for italics – , instead of word – did not help to clarify matters.
Considering people getting physically close as Harem did the other day doesn’t allow them to see what Holo-Halo is seeing kinda indicates the start of a limitation, which again goes back to the “no passengers” bit
Shields up time, Syd!
And insert the brown bulb on the alert status light!
You can only parry something if you can see it coming. Sydney lucked out with Shadow Boxer, as she caught a hint that she was under attack. An arch villain catching her from behind though…
It’s the safest call but all people forget that the orbs are effective parry and blunt weapons.
Depends on just how much force they can provide: so far we have only seen them against Math (who admitted to faking it, or so he says, before getting kicked while down by Harem), Sydney herself (which may have been more of an automatic response to getting ‘kicked in the shins’) and Shadow No-Nuts (again, doesn’t really take that much force to get that reaction on a man), which, against someone like Sci-fright, may not be near enough
Mmm, my reply above was meant to be to this comment. Guess I mis-clicked.
Technobabble Alert:
At this point we can reasonably assume that the comm orb and the light bee form two ends of an Einstein Rosen bridge through space-time.The Holo-Halo is formed out of quantumly entangled photons. This enables the projection to mimic the actions of the original. By collapsing the wave function of the entangled particles this causes the original object to decohere to its local space-time coordinates and move to the entangled coordinates of the projection. https://delorian64.files.wordpress.com/2015/11/epr.jpg
I like it!
Cue Chevy Chase in Modern Problems
Or, alternately, something else to like…
Yeah, I heard ‘gravity’ and ‘surf’.
It also leaves a trail, which I wonder actually traverses the lightbee’s original path.
Accidentally, learning you can teleport, awesome, Accidentally teleporting into
Nemesis’sSciona’s reach when you do so, not so much.Adding the ability to teleport: 1 powerup
Accidentally teleporting into the big bad’s lair: priceless
There are some things powerups can buy; for everything else, there’s Sydney.
(modification of the wording was necessary to make the meaning work)
For a Grrl Sydney sure pulls a lot of “balls ex machina”
Yeah, Sydney certainly got more balls than any male lifeform that we have yet to see in this comic…
“Holy crap I can teleport” I don’t know why but that is in the running for best Sydney line ever.
Makes a great “Final words of the famous” entry as well :(
It also adds a new level to the Tele-presence ability…
;)
Did you mean presents? Quite appropriate, when responding to a white-bearded guy in a Santa suit. If not exactly seasonal. I think he does more gifts than just TVs though.
I’m thinking that if I were Sydney, the current situation may undo the 30 minute snooze bar.
Only when she hears that spooky voice and turns around, then… man the lifeboats!
shields up…Shields Up….SHIELDS UP!
Uh oh. Not the best time for that particular power to come into play.
A teleportation power that allows you to look before you leap, useful.
Not looking around before leaping or knowing you could, not as much.
I REALLY hope that the other Harems instantly decided to inform Maxima that Sydney had found something the moment she did.
Ya, if nothing else having communications kind of kills it. Krona or Harems can talk to Max, and end of story line. Recon without communication, not happing.
Maybe the two can banter it up a bit before Max shows up.
now we know what the level up spark gave her.
https://www.grrlpowercomic.com/archives/1171
If I was a big bad and Archon’s poster girl of Utility and Chaos suddenly screamed in surprise, “I can teleport!?” I’d just turn around and head for my escape vehicle. It’s either:
1) a fake out intended to lead the overconfident into attacking her hologram
2) actually happened and
2a) she is 100% aware she could do it and it’s part of an ambush
2b) she just discovered it and Chaos (and the prophet Murphy) are about to have their way with the battlefield
The odds do not favor suddenly unprepared and vaulnerable prey. And even if she’s disoriented and slow to react, Halo is still Utility and Chaos in one package. It’s like receiving a Loony Tunes present. It could be anything from a pie-in-the-face to a bomb, but whatever it is it’s likely not going to be good for you.
…+2…
On the Theseus’s Ship paradox: We don’t know anything about how Sydney’s teleport functions. But, even if it is replacing her molecules one by one (which I doubt) there is still a persistent link of the orbs themselves, which we must basically assume are a part of her for now.
The orbs being considered a part of Sydney could be assumed ever since Varia tested Sydney for the gestalt power here: https://www.grrlpowercomic.com/archives/1751.
I don’t think there is any paradox with Theseus’ ship.
Consider that the wooden planking for repairing his ship was his purchase. Once purchansed, the planking became Theseus’ wooden planks”…His property. Once incorporated into his ship, it’s still his ship. Even when the entire ship has been replaced by piecemeal repairs, it’s still his ship because he already owned everything used to replace his ship.
There was a court case, in the UK, where a mechanic was selling a famous race-winning car as ‘the original’. Where the owners of ‘the original’ objected. He had been the designated mechanic for the one still in their possession, and each part that he replaced, when servicing, he kept. Gradually re-assembling them into the ‘original car’ again.
The courts actually found in his favour, on two grounds. One being that his car was build mostly from the parts of the antique car in question. The second, key part, was the fact that he had permission to keep all the parts he removed, in writing, from the original owner of the car, who he worked for. The ones suing the mechanic were his heirs.
Weirdly enough, if I recall correctly, they were both considered to be ‘the original’, each in their own right. Importantly though the mechanic had every right to sell the car with the court-affirmed status of ‘the original’.
That wasn’t what the paradox was about: it was basically, if, after eventually replacing each and every part of the original ship, could it still be considered the original ship, or, a replacement duplicate
haha. Too bad she hasn’t gotten the “during any surprise grab shield orb and deploy” instinct that Maxima wants her to have, yet.
Just a thought. If Sydney used teleport and shield at the same time. Would she take everything inside the shield with her? Not only would she be useful in every hostage situation but may usurp Harems equipment running job.
Harem still has a range and speed advantage, though. Halo is limited to lightbee flight speed.
Indeed. Although the Lightbee might be able to fly at 400+ miles per hour, if it has similar capacity to Halo’s own flight speed.
Range wise I agree with you generally, but it is possible that the Lightbee does not actually have a limit to its range. Just a limit to Sydney’s boredom threshold in sending it to an extremely remote location.
Of course a 400 mph upper speed in the Earth’s gravitational field probably does not equate to a similar limit in space. It would give an indicator as to the likely acceleration limit though. Without fuel limitations, the Moon would be an entirely reachable destination for Halo.
Possibly the Lightbee will require supervision, all the time it is maneuvering. But hopefully, even then, Sydney should be able to switch back to her real body, whilst it coasts on at current speed and course, whilst she gets on with some daily activities. Setting her alarm for when NASA have told her the next course correction is due. Even better, of course, if it will retain its setting (such as ‘keep accelerating at maximum capacity’).
This makes interplanetary exploration a much more viable prospect for Halo. Previously she would have had to stock up the Halomobile with life support, which would be the ultimate limit on her space-ship range. Of course once she has teleported to the Moon, she would need to send the Lightbee straight back, on its return journey. In order to ensure that she can instantly teleport back if a serious problem occurs.
So the Lightbee travel time, and the amount of life support she can carry, remain key factors. But halved (or better, as she can really jam the life support in, if not having to travel like that. Knowing that she can unpack stuff, outside of the capsule, to make living room, until the Lightbee is back on Earth. Ironically Harem would not be able to resupply. Because the Moon is very far out of her range.
If the Halo-Lightbee communications channel propagates at light speed then the command delay may limit the usefulness of Holo-Halo at astronomical distances.
Not if its only purpose is to get the Lightbee to the destination. NASA and other agencies can already do that, even with such delays.
Plus, whilst you may well be right, the orbs do tend to ignore mundane laws, like gravity. The speed of light they might just consider to be a guideline, rather than a limit.
The orbs appear to be controlled telepathically. Dependant on the mechanism, this may be instantaneous.
Scientific Fact of the Day:
Contrary to popular thought, the speed of thought is still a significant fraction slower than the speed of light.The nervous system (which includes the structure of the brain itself!) is a good conductor, BUT it still has some resistance to the flow of electricity; the only reason why we can formulate a thought without burning our brains out is because the various neural pathways form only because nerve cells can vary the amount of resistance they can exhibit.
The brain relies on the neural network to formulate a thought, therefore it also has a speed limit dependent on the speed of nerve-conduction velocity.
Speed of thought is one thing. Speed of telepathy is another. Sci Fi has long had the premise of instantaneous contact, even over interstellar distances.
At one gravity acceleration.
https://i.stack.imgur.com/yCUki.png
https://i.stack.imgur.com/un7oC.png
https://i.stack.imgur.com/jSZDK.png
Hope these tags work..
Or, two H. to get to the moon.
Ten days to get to twenty AU
Half a year to get 1/2 light year.
But she can go much faster then that…. with nothing to slow her down…
Sorry, I think you read the scale wrong. The Moon is 240,000 miles away That scale is in kilometers. (384K km to the Moon)
Yes, you could get to the Moon in about 2.5 hours at 1 g, if you don’t mind slamming into it at over 200,000 mph.
The general rule for getting somewhere safely is to accelerate for the first half of the trip, flip around and decelerate for the second half. The Moon trip would take 2 legs of 1.75 hours each to arrive in one piece.
Note: acceleration is no longer linear with the same thrust when you get up to a major percentage of lightspeed since you gain mass.
Apparently, the Lightbee isn’t restricted by the standards of human tolerances for acceleration/deceleration…It could travel full speed over the course of the full distance.
;)
” Although the Lightbee might be able to fly at 400+ miles per hour, if it has similar capacity to Halo’s own flight speed.”
Indeed! If the Lightbee can fly at any speed Halo can go, then we’re talking about going up to Mach Four !
I suspect that Halo can only teleport whatever can be shown in her image. As that is unlikely to include people standing next to her, then no.
It does include what she is wearing though (and maybe carrying). Otherwise she would have arrived looking like she was ready to join whatever kinky naked bondage was going on.
*wags tail speculatively*
Interesting idea but vastly overpowered. Current conjecture is only that which the lightbee projects.
We see Sydney can take things she is holding with her. Too bad she hasn’t come across time travel yet. She could go back to dark ages England, walk up to Excalibur embedded in the stone, grab the handle and teleport. Ta Da! The sword is now out of the stone and Sydney is the ruler of England!
(At which point she realizes there is no plumbing, central heating, medicine, cars, electricity, or Wi Fi and decides to put it back.)
Nah, that’s obviously her child’s job.
Shame that whole ‘sword in the stone’ business was completely made up bollocks, and even if it wasn’t, if you went to the Dark Ages, you would have arrived a couple hundred years too late
Sydney Comic senses: any time the hero discovers a new power while on duty there is always a significant threat looming to test the hero/villain to their fullest
I wonder if she can swap places and reverse this
She can, but the Lightbee is currently here, with her. So Halo has to send it back to the others, then press the teleport button.
However she may not have the time….
As an aside, and if the impending doom was not just behind Sydney, I wonder if things Sydney picks up get included in the hologram? As an example, her clothing does. As such, IF she is able to lift Pixel (in her current form), she may be able to teleport out, the way I outlined above.
Raising her force field though would be Halo’s priority. IF she knew what was behind her. After that, she can attempt the Lightbee risk-flee™ maneuver.
Sydney’s Shield also invokes its holo-image along with Sydney’s holo-image; we saw that when she was talking to Vehemence before he joined the fight. Which still raises the question on what else might be inside of Sydney’s shield when she invokes the holo-image…and, consequently, if it also telports when Sydney does.
We’ve seen an example of how big Sydney can make her shield get. If my conjecture is true, then she also has a tremendous volume capacity with teleporting…
*nods*
One press-corps worth, as an example.
I love this web comic. I honestly look forward to seeing what’s next, although a part of me’s sad for the four day wait XD.
This DOES seem like an evolution of telepresense. Instead of APPEARING to be at the target location, she is PHYSICALLY at the target location.
I am kind of hoping that if she hits the button again shes just physically back to where she was. Toggling off her “physical telepresense” mode
I suspect not. We can see the yellow streak of light, as the teleport takes effect, bringing the Truesight orb (and wielder) to the Lightbee. There is no corresponding ‘beacon’ left, from her departure point, in order to reverse the process. Given the way this power works, I think that would be necessary.
I hope you are right however!
*crosses claws*
She takes her clothes and radio-choker with her, so there is a cargo capacity there. The speed of the flight orb is the obvious limiter, but Sidney has hit mach 4 in flight mode with the orb following her. That may require her holding the flight orb or be limited to relative speed. Also, what is the mass of the orb – it can clearly break the range limit on the rest of the orbs, and if you could accelerate it to mach four and it weighs 500gs, mass times 0.5 times the square of the speed, gives approx. 500,000 Joules kinetic energy. A rifle round has around 2000 joules, from what the internet tells me. The 16 inch shell on a Iowa class Battleship had possibly something like 10 million joules. I’m not dead sure of any of this, understand.
So that’s… one hell of a weapon all by itself. Assuming the orbs have weight. Sidney could probably punch a hole clean though old Half Head there.
Somewhat akin to the fabled and legendary Gauss Rifle, perchance?
7-shot capacity, in this case.
With returning rounds.
Auto-reload, as it were… *evil grin*
Did I miss something? shouldn’t harem be in the third and fourth panel?
Dave does have to cut down on the number of characters per page, to keep up the production standards, whilst maintaining his perfect schedule record. We should consider her to be just out of frame (which has been positioned to make that possible).
Of course Harem is a teleporter, and there is a crisis. So she may have teleported to the warehouse, and have already gone in through whatever ingress point she chose. Whilst that could be shown going on, at the moment, it would impact on the dramatic moment of the page. Hence, if that does turn out to be the case) Dave made entirely the right call in not featuring it on this page.
I think the former is the more likely though.
Panicked, adrenalized Sydney + goon = Pixel flail.
Bladder fail, which then leads to villain fail.
Panicked, adrenalized Sydney + goon = Pixel flail.
I’m so confused all I see is the nsfw warning where’s the actual page?
What warning? o_O
I never get such a warning, when accessing the comic at the web page. Do you get the comic via the RSS feed? If so, that might be sanitised, in case folks read the comic at work. I do not use that feature myself, so am only speculating. Although that should only be an issue for the previous page (with three naked bodies chained up) as opposed to the most recent one, which is safe for work.
Failign the above, is it some kind of local block, on your web browser, at your end?
When sneaking up on an unaware opponent, recite the litany of stealth to increase chances of success.
Just be sure not to be reciting it vocally, keep it inside your head…
;)