Grrl Power #419 – Lacking in tactics
Leon’s so good in fact that Peggy would accuse him of cheating if it didn’t make her seem bitter. That’s just what you get from playing games of that nature as much as he has. High level players memorize things like how long it takes people to get from their spawn point to certain other points on the map, even how long it takes someone to move from almost any point on the map to anywhere else. The firing characteristics of all the guns, what you can shoot through and how much that reduces the damage, etc.
Peggy’s not looking to make Sydney a diva at this game specifically, just get her to start thinking about basic tactics. Almost any game could work too – there are few games that involve no strategy at all, but she’s trying to avoid abstract lessons right now. She’s using Counter-Strike to teach basic lessons about positioning and cover. Plus a few rounds of this helps break up the regular training routines.
I’m trying something slightly different with the coloring on this page. The video game portions don’t have any inks, and I’m trying to use a little more contrast, or at least some darker colors for more realistic shadows. It’s still experimental, but hopefully I’ll learn from it and it will either help my speed or quality (ideally both but I’m not holding my breath for that. Without the ink lines, some of the edges are a bit muddy, so there’s still plenty to learn.
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DE_dust? really? wall spammer paradise? they dont have one person on staff who can make a counter-strike map?
They probably do, but then I’D have to make that map.
As well as what Dave said…. if they (he) had used a custom map, we wouldn’t have been able to recognise what game they were using so easily.
Ah, yes…spray and pray…the tactic used by mujahedeen and Islamic insurgents worldwide.
And pretty much at 90% of Infantry forces worldwide.
if i recall, there was a line in the movie Jarhead that said this: “a standard infantryman dies for 50000 poorly placed shots, the sniper dies for that one perfect shot.”
it really depends, for example you could say that the US military does the “spray and pray” tactic but most of the time they do it to supress the enemy while other soldiers move while the enemy is distracted trying to not get shot to get a better position to fire at them, of course the vast mayority of forces arent the US military
There real question is: Who does everyone main? And what version?
\/.\/; *The
Hee. I thought I recognized that map.
Panel 4, two words:
Boom!
Headshot!
Poor Sydney got pwned.
:(
Not going to make any requesr. But it would be fun if you did a playing civ ( civilization ) joke ( greatest game in history ) or a x-wing TIE fighter joke because SW are never wrong. A warcraft where sidney and Maxima could be seen as a cute Elf, Gnome, Orc could also be fun.
but you,r the writer so i am not going to ask that.
Can’t help but notice the gun in Leon’s right hand is gold , that wouldn’t happen to be Deadpool’s “compensator” would it?
Nah, it’s CS:GO’s Golden D.Eagle (Desert Eagle), hence the “Deagle Deagle” sound effects next to it.
I used to be hooked on playing Laserquest. Like the above, but in real life, rather than on a computer. I used to go with mates several nights every week. I was the player with the best hit ratio, by far. But that was not what scored the points, it was the total number of hits, and the misses were irrelevant to the score. So players who could fire very fast could clock up a high score even with a bad hit ratio.
Of course the best combined a very high rate of fire, with a good accuracy. And I was amongst those. However one of my mates would usually rank above me (and typically at the top of the leader-board), because he had a trigger finger like a machine gun. And he was fitter too, so could scoot around the arena faster than me. Which helped clock up the kills. Not that I was any slouch myself mind.
Hanging around sniping was a way to get a low score. You had to keep moving and killing, and it was easy to come at static snipers from an angle they were not expecting, once you had spotted they were camping somewhere. So all the members would have a fluid, fast-moving, play style.
But then there was a member of staff, who loved playing the game any opportunity he could. So he clocked up more game time than even the most enthusiastic members. And was naturally gifted to boot.
If I came around a corner and saw him, with his back turned, I would not hesitate to shoot. As, if you hesitated for even a moment, his constant scanning would pick you up, and you would be dead faster than you can blink.
I had the considerable advantage of being the best shot, so could reliably hit even at extreme range, whilst on the move. Against any other player I could reliably kill them in such a situation. Although I used not to do that too much, as shooting in the back did not sit right. Plus the slight time taken to line up a long shot might allow someone unseen, on your flank, to get a shot in at you.
With this staff member though the priority shifted. If he was in sight he was far more likely to kill you, than every other person in the arena combined. So the risk from others was negligible and the priority was killing him.
But this guy was a god. He could sense the gun moving into position, turn, duck and fire, scoring a kill, even before I could pull the trigger!
Even more impressive, is that he had another technique, which allowed him to shoot over his shoulder, without even turning around. And I am not talking ‘attempt to hit’, he would reliably get kills with that!
See that final panel. I could pull off that against rookies, casual players, even soldiers. This other guy though, he could do that against the best of the members. And we were regional champions!
Ah, reminds me of the days when I’d draw a crosshairs on my CRT monitor so I could accurately no-scope the sniper rifles in CS and similar games because they were the only guns that could one-shot people.