Grrl Power #1179 – Fantababble
Magic in and of itself doesn’t have an ethical preference in the Grrl-verse, but it is a force of nature which is also a tool, in that sapients and even some sentients can manipulate it. This also includes vast, incomprehensible entities of ambiguous… evolence. (You know, ben/mal.) Usually, the vaster the entity, the less direct effect it has on The Weave, or at least, the less focused its effects are, while at the same time tending to be far more widespread. This is especially true for the more incomprehensible entities, almost by definition. After all, if you can detect their direct meddling, it’s far easier to figure out their end game, and they are necessarily more comprehensible.
Deus’s other point is basically “There’s no such thing as that one thing because if that thing is like another thing then we call it another thing.” Except that it kind of means that there is such a thing as that thing we call another thing, so maybe instead of a thing, we build another thing?” So… Kat had a good idea maybe?
I’m still working on the vote incentive. Spend all Sunday on it. I honestly don’t know why they take me so long. I think shifting between simplified comic art and the more painterly stuff is part of it? I’ll keep at it and try to have it ready by the Thursday comic, and I’ll start on the next one right after. I think I know what I want to draw for that one, just have to figure out who to put in it.
The June vote incentive is finally up! Maxima is prepping for her night out.
And in the Patreon variants, she gets (un)dressed and takes a look through all the makeup options.
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Double res version will be posted over at Patreon. Feel free to contribute as much as you like.
As a cactus and succulent collector, I’m intrigued by the idea of an Aloe dryad.
Farmer’s Market core where the soil can literally grow anything. Yes, including limbs and complex structures.
Although I was always under the impression that dryads had skin similar to whatever they’re derived from. Which has implications for other aspects of their biology… now I’m reminding myself of the dryads from Dungeon Siege 2 with one of the lore books implying something about their reproduction. Those were also carnivorous which is still a neat difference from how plant people are usually interpreted.
If we want to get technical dryads originally are just nymphs bound to oak trees. They would be your ghostly beautiful woman either naked or in a flowing gown with long wild hair type of deal. We ended up calling all tree and then all plant spirits and then all physical floramorphs in fantasy dryads as a quick association reference. We have all over the world a bunch of other plant spirits that are similar that have their own names and descriptions. In fact while most die according to their local lore if you cut down their tree there is one in Malaysia I believe that will haunt the cut wood, even as furniture to punish those that cut down her tree.
Similar to what happened to a dryad in “YAFGC”: her tree was cut down and made into a cabin, she haunted the bastard who did it until he died and she just continued haunting the cabin (went a little crazy at some point)
And then there’s the Warhammer Fantasy ones who consider most sentient beings just walking bags of fertilizer.
I think the issue is that entities which give away their good stuff for free don’t tend to last very long. Friendly forest spirits are usually isolationist and benevolent entities either want loyalty or fair exchange for something of yours. Not that that’s off the table, but if your main assets are weaponry and destructive supers, you can probably get more high-quality ingredients for a lower cost by beating up monsters and taking their stuff than trying to figure out something you have that an elf will trade for. (And if you try to beat up the elves and take their stuff, now you’ve just made war with elves, who are probably more vengeful than monsters who just have a natural baseline hostility.)
Just noticed phallacy is misspelled in last panel
‘Fallacy’ is correct. I’m not sure where ‘phallacy’ comes from; I’ve never seen it before and I can barely find a mention of it on Google. The only entry I see says that it’s a play on ‘fallacy’.
Phallacy looks like a portmanteau of fallacy and phallus, a word I would expect to come out of Dabbles’s mouth
Buckley watches a lot of porn.
I only watch if the scene calls for it
So this leads to an important question. If it’s possible to construct these other things at a. Legendary kevel why don’t people do so? Why do they jump to the dungeon? Unless many of these worlds generate ‘xp’ systems from magic too and thus incentivize killing the fuck out of magical beasts which once again leads to the question of magic having an evil bias
Like I said before, my theory is that the first intelligent species in the galaxy had a game similar to D&D that a lot of people were playing, and when they first created a bunch of negative entropy/manna in an exotic physics lab, it imprinted on the game, and the manna diffusing out into the galaxy carried that game’s rules with it.
And everybody who produced manna after that without screening out that influence just reenforced the tendency.
So now anybody creates manna outside of a carefully screened and isolated lab gets manna that on some level ‘wants’ to produce a D&D game. It’s not that you couldn’t theoretically do something else with it, but it’s producing a “dungeon” unless you keep it under careful control, that’s just the default thing large amounts of manna do now.
It’s like the way yeast are all over the place, and any random sugary liquid is just going to ferment, unless you maintain absolute sterility.
Yeah been getting about the same higher dimension beings were playing a game and constructed these multi dimensional frame works encoded into the quantum foams of the area as a “play area”. Or are and adding DLC like the Superion field to spice things up.
I guess both Sydney and Deus have a habit of seeing things in a way that confuses Dabbler.
Is it just me, or does the art look…flatter than usual?
the art really does look to me that its from the Star Trek Animated series
Deus has a non-evil dunjon.
Look at that smirk, he’s just waiting to let it slip.
We’ve been approaching this from a game mechanics only perspective. However let’s approach it from a physics perspective. Dabbler once said magic comes from a thaumian field, with it’s own particles and waves like any other quantum field/force. So let’s say mana has different types of particles and waves, which for this exercise we will give color names (as a model based on what phenomenon they cause not literal descriptions of the particles/waves). So let’s say we need clear mana which can be widely used and transformed easily into other color mana for general use. The side effect however is a wide distribution of this at high density causes dungeons of monsters to appear. In this model what Deus is describing we will call Green Mana as it raises life energy in it’s field of distribution, which while similar to clear can’t be as easily used for other purposes or widely available easily or safely.
So comparing to real world fields. Let’s say electromagnetism. If what they wanted were radio waves, then what Deus is suggesting could be equivalent to saying why not just use microwaves, gamma rays, or visible light, it’s the same fundamentally isn’t it? Which surface level sure to some degree, but a better understanding of the forces at work and now to utilize them makes it functionality very different
I would say dungeon cores are dangerous because they’re powerful and wild. It’s a volcano or a geothermal vent. Bunch of magic with very little direction would just sorta, sprawl out.
Treat it like a forest and prune and keep it and you could probably get something like those other cores. That’s what we did to get farms, after all.
That’s similar to what would be my first assumption: The majority of the things that a core results in are simply dangerous, not evil. Even the living things are mostly down at the animal/near animal level of intelligence, magically enhanced super-predators and the things that can survive being hunted by them. It doesn’t matter that they don’t have any malice towards you, a lion or hippo can make you just as dead as a mugger can.
Cherries, plums, apricots, peaches, necterines, pears and apples are all in the rose family. This is what the original quote was about.
“or they’ll make a Night Core” – I’ve burst into tears from that one xD