Grrl Power #1145 – Toilette travails
Also heard through the bathroom door:
Well, I got two hot ones burning a hole in my pocket.
Just wish I knew what to do with them.
This glowey web thing is weird.
It’s neat how it spins like that.
Whoever designed this process was not user focused.
What was with this delay? I wonder if my diet has anything to do with it.
Oh man I forgot to try Piri Piri sauce!
I’ll admit I didn’t spend a lot of time researching how airplane bathrooms worked, but I would assume that there are multiple valves to prevent leaks if something breaks. Still for the sake of this page, let’s assume the swirling orbs broke just enough stuff to cause a comical if probably short lived spray of water.
The new vote incentive might be up with the Thursday comic. Definitely next Monday. And yes, it is Sydney centric. (But not airplane bathroom selfies.)
The March Vote Incentive is up! The thumbnail is weird because the picture doesn’t have anyone’s face in it. It’s an odd incentive, admittedly. Trying something new. But hopefully you all still enjoy it.
Variant outfits and lack thereof over at Patreon, as well as the semi-usual bonus incentive related comic.
Double res version will be posted over at Patreon. Feel free to contribute as much as you like.
So, Sydney didn’t get the level up right away because the Orbs needed enough recharge time to open the menu. Awkward.
so she’s leveling up twice, wow. And no idea what to do with em. Could it be that whatever that hair tie was made of is a weakness to the halo orbs? Interesting, better call Anvil in RIGHT NOW to guard the door :D
” And no idea what to do with em.”
Well, that’s kind of unlikely. Her upgrade path is sufficiently important, and the opportunity tends to come unpredictably AND have to be resolved promptly, (Since they can’t be used while the upgrade menu is open!) that there’s basically no chance she wouldn’t have a standing list of upgrades to pick, and in what order.
Under the circumstances, she just forgot about it.
Exactly. They’ve spent a good amount of time studying the upgrade tree and making plans before. Sydney had to deviate from the plans a few times, but plans do exist.
Last time she got an upgrade, she was torn between three options (then blundered into having to take something else), although she and Archon probably put more thoughts into it and might have come to a decision.
On the other hand, she has since discovered being able to make nitrogen with the atmosphorb, so that gives her new decisions.
Wasn’t the last time on Prima Alari?
Nah she got feather fall since then. She needs to keep it open to let krona get a good look see.
Okay, was sure that was before the Space Adventure
The Featherfall was after Sydney came back from being lost in deep space. The upgrade happened while she was in therapy with Dr. Frost, because she could not sleep because she kept dreaming of being completely alone and running.
Sorry I made a mistake. It was not during the ‘completely alone and running’ therapy session. It was after the ‘near death from the Ascenders when Concretia captured her’ session.
https://www.grrlpowercomic.com/archives/comic/grrl-power-933-ding-psychology/
Try to remember the last time Krona looked at the orbs power up screen…
https://www.grrlpowercomic.com/archives/comic/grrl-power-506-square-root-access/
Have trouble remembering to restart breathing at times :(
Fairly sure, that is just her standard scrunchie (wait, ‘scrunch’ is a known word, but ‘scrunchie’ isn’t? o_O )
Also, too late to guard the door, she already made her choice(s)
Try ‘scunci’, that’s probably where scrunchy came from.
I would hope they’ve had discussions about the upgrade path. The first time they wanted Sydney to invest in the flight orb from memory. I’d imagine she’s informed them she can get two points at once and they’ve discussed the upgrade path for at least two slots. Even if they haven’t, Sydney’s the type to have thought about it once or twice since the last upgrade and figured something out.
Although there was no thought of the orbs running out of power, so she might alter her upgrade path if she thinks there’s something that could help them recuperate power.
Yet another possibility, is that she might try to hold back from selecting an upgrade until they get back. Which could lead to something interesting if there’s an unknown timelimit on the selection process.
As someone with ADHD, I guarantee that Sydney’s thought about it at least a dozen times since the last upgrade. Most of those times was an impulsive “what if THIS slot gave me THIS power wouldn’t that be cool?” speculation. The real question is, when she tries to remember what she’s supposed to buy, whether she’ll calmly and rationally sort through all that noise to recall the details of the meeting where they planned out her next upgrades (and where she absolutely kept careful notes rather than just deciding that she’d remember just fine without notes, thank you very much), or will she just mix that up with a couple of those speculative intentions and make a couple of impulse buys.
The problem being that the skill tree is on full display until she spends her points. She hasn’t found any other way to close it yet.
The problem being that there’s no way to tell in advance what a given slot does, except by the shape and form of the upgrade tree itself, and bluntly speaking the upgrade tree itself just isn’t very informative. Does another pip in the flight orb make flight faster or give her a completely new power like an aetheric causeway or allow her to ‘fly’ other things she’s touching or at a distance? No way to tell just by looking at the skill tree. And no way to tell means no point in planning.
Basically she’s just got “spend it on Offense / Defense / Mobility / Lifesupport / Utility depending on which of those things I feel generally deficient in compared to everything else.” It’s not a plan, it’s at best a choice of which dice she wants to roll and a guessing game of how some alien mind long ago categorized things as to what orb they’d belong on.
As far as I can recall, there is a subsection with the pew-pew orb that she’s fairly confident will result in new attack forms. Aside from that all she’s got is general notions about ‘something to do with FOO orb’ and ‘something to do with a linkage or joint property of FOO and BAR orbs.’
Thats why I advocate for the centre wheel. If Sydney has deduced correctly that it grants innate knowledge of the Orb’s working then it could be highly valuable in informing her for future selections and even details on current abilities they know nothing of.
Yep. Its known to the world though. The first time was in front of the collected press, so not exactly a state secret except for the fact the media can only report on the movement of the orbs since cameras don’t pickup the light.
Her main issue would be the question of if they can continue the flight for the duration with the orbs just steadily rotating. The configuration seems to follow her and possibly even avoid collisions after the initial spin-up, but after the initial incident they might not be keen to cause any more problems on international airlines. Arianna is likely already fuming over the super brawl and hot sauce incident. Heck, thats not even getting back to the fight with Darude and whatever fallout that might entail.
Dabbler is in charge of the orb points mistery and she is just a yell away. And thinking about the upgradre tree is important to Sydney so it would be weird that they didn’t narrow their options at this stage.
Pretty sure after she got Feather Fall (that was the last one, right?), she was going to fill out the persistent ones.
Came here to second this. I’m hard pressed to think of a better decision than buying the passives on the Shield and Comm orbs. Where everything is a degree of speculation with Sydney (except for improving already-known abilities), buying always-on improvements for the two most significant powers she has seems like a no-brainer.
Yah. Considering the number of times (x>1) where she’s taken damage or been at death’s door without the shield being up, the shield passive may be her best choice.
Thats if they even give a passive like that though. The “life support” orb has the passive ability but didn’t auto-refresh the air even when she was alone in the shield bubble and the scans didn’t pick up anything abnormal admitting from it. But that orb has a branch with no points in it which means it might have passive enabled for an ability not available yet.
Similarly, the Shield orb, despite being so useful and powerful, has only one branch filled and two branches empty. She might easily fill it’s passive for zero gain.
If she were to fill out more, outside the centre wheel, I do think the shield orb is the way to go though. I think the first one to enter would be the final point in the existing tree. I figure either it’s the strength of the shield or the size it can expand to. Either one would be incredibly useful to either ensure Sydney is better protected or can protect herself and many others in the event they have civilians close to a battle.
The next one might also be well spent on one of the other shield branches to explore other abilities it has since its one of the mose used orbs. The branch with additional expansion is probably the better buy simply because it would inform if further expansion there is the best choice for next upgrade or if she’s better to expand into the lone node. There’s also a strange capstone end to the expanding branch they might want to check for discovery sake on how the orb’s upgrade, similar to the first recommendation they gave Sydney because they wanted to see if it opened up more of the skill tree.
I don’t think dabbler can fit in the airplane lavatory with Sydney. At least if they are they need to take some more pictures for Frix.
Two more passives?
After passives, I am interested in the pips that link two orbs together.
Combo time.
EIt could unlock abilities unique to when holding both, or share some capabilities between orbs. Imagine Comm, when connected to other orbs allowing her to utilize those powers in her projected self?
She already has one of the pips that link orbs together filled – the pip between the fly orb and the PPO.
https://www.grrlpowercomic.com/archives/comic/grrl-power-181-power-up/
Zephan was curious, though, to have another of those pips filled in so as to try to decipher its use.
Not sure what sort of combo that would give though
Sydney – 2, Senegal Air – 0
OMG! Don’t tell me the orbs were misbehaving on account of Sydney’s hair being restrained!
Sydney’s first level up in #181 has her wearing a scrunchie, so I don’t think so.
Her hair has always been ‘restrained’ (well, the back of her hair, nothing can restrain her Devil Horns… not for long anyway)
The orbs have nothing to do with the hair tie. They were already glowing, but they were in the bag and Sydney was too… preoccupied with other matters to notice them, until the hair-tie fell on the floor.
My suspicion is that the orbs wait until the user is alone, so they only activated the level-up UI when Sydney entered the bathroom.
Nah, they don’t wait for solitude. The first time they activated was at a PRESS CONFERENCE for crying out loud.
First time was during the Media Demonstration, when she was most certainly not alone!
They wait for comedic timing. Just like Roger Rabbit.
brown orb is now Toon Hammers
Who remembers where that hair tie came from?
My first thought was the succubus, but she gave Sydney the hair band, which seems to disappeared somewhere in the last 50 strips.
Wasn’t that given to her by Parfait? Dabbler’s sister?
Parfait gave Sydney a pink circle-thing which is a communication device to give her a ring so they could hang out and watch anime and do girl stuff (and also gives her +1 vs cleavage hypnosis apparently)
https://www.grrlpowercomic.com/archives/comic/grrl-power-1093-mammariana-trench/
Decolette (the Succubus head for the Council) gave her an enchanted hairband to kep her bangs in place, not a scrunchie.
https://www.grrlpowercomic.com/archives/comic/grrl-power-450-bang-jail/
The scunchie is non-magical and something Sydney started wearing after the hairpins keeping her hair in place exploded after her graduation, after Maxima and Sydney’s parents (her dad who knew where she was on vacation and her mother who was probably busy doing ‘office law business legal lady things’) found out that Sydney did NOT find the orbs in the Florida Keys.
https://www.grrlpowercomic.com/archives/comic/grrl-power-1012-between-0-and-6-harems-walk-into-a-bar/
Between 1011 and 1012 the hair tie suddenly appeared.
The scrunchie appears in #1015. A few comics earlier Sydney’s hair erupted free of all the pins she had while she was in her mess dress uniform.
1012, not 1015 – but very close. :)
Hmm. So, Sydney’s control over the orbs is affected by her hair? Do they only work properly if she “lets her hair down?” After a quick look-back, it does seem like she has been pretty tied-back since the start of this Africa trip. But how would this work? Could it be the orbs “like” her wild and out-of-control nature, and they get annoyed and go on strike a little when she tries to restrain herself? Maybe that’s why they chose her in the first place? For that matter, what do we know about this particular scrunchy? Was it given to her or tampered with by someone with the means and motive to mess with her? Would she lose her power over the orbs if she cut her hair off completely? I mean, it is her head that they circle around, not her hands or whatever. And her hair always has been pretty special. Is it possible that her hair has always been the true source of her power, and the orbs are just something like training wheels, helping her to unleash her hair’s full, native potential?!?!!??
No? It’s just a comedic coincidence.
Surely the basin in an airplane toilet would be made out of metal – or is this in first class or something?
The orbs are sufficiently advanced technology, I’m pretty sure they can smash aluminum (what I’m assuming the primary component in airplane toilets is). I mean, we already know their orbit can be weaponized, after all. It’s just a matter of momentum and relative durability, and the orbs are probably indestructible to any earthly technology.
I was just thinking about the sound FX – it didn’t seem metallic.
Sound effects aren’t always intuitive. After all, scientific progress goes ‘boink’.
They get paid an absurd amount of money, and Kenya is with them. Of course it’s first class.
I’m not sure they’re in a plane that HAS a first class now. The other plane may have, but in this one, they’re bunched up three in a row.
I’ve never been in First Class where they’ve had three in a row, it’s usually just two in a row, and there’s a lot more space for Sydney to have been able to get past Kenya, even with her size. Then again I’ve only been on First Class on American, United, Lufthanasia (which is the best First Class seats in existence), and Cathay Pacific.
The article I stumbled on about Emirates suggests otherwise…
Man, have you seen Emirates first class on their Airbus 380s? 1/2 to 3/4 wall private cubicles. 5-figures, but if you get paid like the team does and don’t have a private jet, that’s the way to go.
Okay. Best first class seats in existence for which I won’t have to take out a loan or get a second mortgage on the house.
I’ve never been on Emirates (First Class or otherwise), but Lufthanasia First Class is wonderful.
heck yeah level up time!
Up side, sexy wet look nude for her boyfriend?
Well he is amphibious.
Pas de boogie woogie ♪♫
So what do we reckon Sydney spent the points on? I’d put a point on Passive Mr. Bubble, personally, but then… one more dump in the middle, expecting a huge payout or maybe a better attunement to the orbs? Comball Passive? Or an upgrade to the one remaining unknown ball…
She needs to put something in the Brownie (and no, not Mary Jane)
Passive on Mr. Bubble is obvious: She IS a squishy human, after all. After that, she’s already at the weapon of mass destruction level on the PPO, so a pass on that.
Upgrading the life support orb might get her either food in addition to air, or perhaps a toilet…
Most devices advice to either have a full charge or keep the device connected to a charger. Even if the orbs passive recharge themselves (or via whatever process they do) it still makes sense they might have to be above a minimum charge level to safely perform an upgrade.
Probably needed more radiation from the yellow sun, after burning through so much power under a dust storm and then immediately ferrying 3 people across a continent without much of a cooldown.
From the author’s note:
the swirling orbs broke just enough stuff to cause a comical if probably short lives spray of water
That should be short-lived.
heh. Figures, waiting to charge. hmmph, guess I’ll nap. (middle of nap LOUD notifications chimes kick in, so cue the Yosemite Sam cussing)
Well, here’s hoping it doesn’t become “blue ice.”
In Panel 3 there is a dead hooker hanger made of metal, so yeah that is a oddity while being plot convenient. Just what you don’t need for trans oceanic in-flight air turbulence, or initiation of mile high club members.
Yes, because people don’t want to hang their jacket while washing their face…
If she’s correct about the centre wheel giving her innate knowledge about operation and working of the Orbs, I’d be putting both points into that.
I think Sydney would gain far more by knowing and understanding the Orbs better. Beyond possibly knowing how the skill tree works and how she gains points, she has an orb she can’t even use and possibly multiple unknown functions in others. More knowledge could immediately open up a slew of new abilities.
In addition, she’s just had a scare with her orbs possibly running low on power or even out of power. Further knowledge could give her an understanding that either they will recharge steadily at a certain rate or that she needs to do something more specific to recharge them.
The alternative would be to max out the most used line in her shield. Either it makes the shield stronger or gives her even more coverage. It’s easily her most important orb just for survival and even the capability to protect others.
The catch, of course, is “What if she’s wrong?” A lot of skill trees have at least a couple “dump” nodes, after all. It would really suck if she blew her two extremely-valuable-and-rare skill points on “+5 pounds carrying capacity” and “reduced sunburn rate,” or something.
She doesn’t know what most of the nodes do, since none of them are labeled, so buying something useless is always an issue. But even something useless will further understanding of the skilltree, which is something they have decided to priorize.
The only nodes she has a reasonable guess about are likely raw upgrades to flight speed, PPO power or shield strength. But raw power has never been something she was lacking.
Take photo, return to seat, use levelups. It’s not like there’s a timeout.
She’s traveling under cover here…
Rather uncovered at the moment though.
The grid won’t go away until she uses it.
And reveal the secrets of her balls to everyone on board? Yes, let’s see how long it takes before SmugD uses that knowledge to his advantage (and the disadvantage of the entire Grrlverse)
Not sure it works like that? When the upgrade web appears, she can’t cancel out of it which might lead to dragging it along, or it might be anchored (in relation to the plane) so Sydney could only go so far.
Between #945 and #945 Sydney goes from the pool to a meeting room with the skilltree up, which suggests that she can move with it up.
Between #944 and #945 I meant to say.
She’d still be dragging her level up screen to her seat, which doesn’t seem ideal.
Dave, if you ever look at these comments you must either be “Smirking cause we didn’t notice something or misunderstood something” or “baffled because we are reading way too much into something”
Just thinking that from reading all the hair/hair tie theories.
I don’t know about Dave but it is a significant source of entertainment for me.
Sydney’s orbs weren’t completely discharged, but enough as to not trust them for flight or anything else. Which might lead to the discovery of the last orb’s purpose. The orbs are spinning in a very close room rather than out in the open or a large room. Which also shows just how tough they are if they could smash up a bathroom! I’m almost 100% sure that they are powered by the energy field that gives supers their powers as well, so it’s only the matter of time. It might be time to spend a point in the last orb, it might speed up the recharge process, or at least giver her more storage.
If they were powered by SmugD’s ego, then why is Dirt the only floating space-rock where Supers exist?
Not sure I’m guessing it was planned maybe by the people that created the orbs? SmugD only knows about it, not who,when,where, and why. Maybe the alien that used an old chest placed them there to wait for someone to find them? That chest looked like the Victorian era, might be he/she/it seen the potential humans have, but we weren’t ready for it as yet. They might of been traveling the seas looking for supers and ran into pirates or something that sank the ship. The whole “prime directive” etc… I’m just winging it here only DaveB knows…
And he’s not talking… yet.
Interesting hypothesis… but there’s an obvious possible answer. Said unimaginatively-named space-rock has a diameter of about 6378km at its widest, while Proxima Centauri, the closest star to the Sun, is 4.244 light years (or 4.015121e+13 km) away. Deus’s ego could be orders of magnitude larger than needed to cover the entire planet and still not cover the distance from here to there… or even the distance from here to the Sun, which is about 1 AU (or 1.495979e+8 km) away.
Oops… that’s Earth’s radius, not its diameter. Sorry.
Thankfully, the toilets and sinks in an airliner washroom are made of aluminum or maybe stainless steel, not porcelain. The metal ones are more durable and are overall lighter, which is important, so the sink may be dented, but not smashed. Also, there is usually another washroom on the other side of the hall.
I hope that isn’t the purser (senior flight attendant) wondering what is going on in there for so long. I have sometimes needed to occupy similar facilities for quite some time after eating unfamiliar food.
The toilets and sinks also use vacuum suction so there aren’t water leaks, and they have with air stop valves once a certain amount of water is in the pipe so there isnt any cabin pressure problems if a pipe was to break somehow.
She shouldn’t complain. That could have ended in more humiliating ways.
Excuse me fellow passenger, sorry for the delay and everything but could you go and get my travelling companion wearing the XXXX chocker, I need her for … entirely normal reasons that have nothing to do with Nth level artifacts or sex in confined spaces :|
The main thing I know about airplane bathrooms is they’re chemical vacuum toilets.
I have no idea how the sinks work, but there’s probably some sort of air stop valve to prevent leaks since that could affect cabin pressure. Going to google to see if I can find out more.
Okay upon a quick review (thank you Google), the sinks ALSO use the vacuum system like the toilet uses, so it doesnt really matter what direction the pipes go since they can’t actually leak because there IS an air stop valve to prevent that from ever happening.
I suspect Sydney is a force of chaos without knowing it. Blessera by Tzeenct and Sheogorath maybe. She have a long history of messing up in unrealistic yet funny ways so she should somehow manage to make a leak in a airplane bathroom.
What’s the pool on the brown orb up to? It’s still unidentified iirc. Put me down for power source…upgrade the battery!
/slides a 20 over to the pool manager.
The other orbs are Weapons, Shields, Sensors/Comms, Life Support, Tractor Beam and Propulsion. Telepresence might not count as Comms, so it could be a dedicated Comms orb. What else does a starship need?
Crew?
Storage
Medical facilities.
Computer Database.
In-flight entertainment.
stealth tools
Brown Orb: Subscription expired or it’s a blank for future attributes.
Brown Orb: Waste Disposal/Reclamation
A poop transmogrifier? NEAT.
I’m scared if my joke guess is correct.
A new spin on the phrase ‘this food tastes like shit’.
after all that time in the airport, she needed a quick shower, anyway.
I’d say, it’s more “pas d’augmentation d’orbe mystérieuse à bord des toilettes”
And here is a reason why private planes exsist. ARC may be getting into legal trouble sending a malfunctioning magi-tech device on a passenger plane. No matter how funny this actually is. :D
Hope this doesn’t panic the other passengerers mid-flight.
Re leaky faucets on planes:
https://abcnews.go.com/US/wireStory/faa-leaky-faucets-safety-problem-boeing-787s-98436649
Basically the faucets leak and drip down into the electronics that fly the heavily Electronics dependent plane.
The explosion of the center fuel tank that took down the 747 in the TWA 800 crash was most likely due to water from a leaky bathroom seeping into the floor, under which were two wiring harnesses, short-circuiting a high-voltage wire into the low-voltage wire that ran to a gauge inside the fuel tank, causing a spark.
The leaky bathroom had been a problem on several prior flights, and minutes before the explosion the pilots can be heard on the cockpit voice recorder talking about “crazy” readings on the fuel indicator, which would occur if an overvoltage was happening.
Investigators reproduced the conditions on a retired Air France 747 (on the ground) during testing in July and August 1997, and it blew apart like TWA-800.
I think the moral is not to take advice from succubi on planes.
You think it would be better if the upgrade activated while she was in her seat?
I think… but am not sure.
that plane bathrooms are not quite like normal ones.
the water is not pressured, so if you break the faucet the water will not spray out. its powered by pumps to prevent that exact thing in case of accidents.
I think from now on Sydney should just stay off commercial airlines. She’s probably one more mishap away from being banned for life from flying.
Its interesting to note that the “points” don’t show up in the same hand each time. I THINK it might be the last hand to touch an orb.
The only orb that seems mildly consistent in which she touches before upgrading is the Shield orb. It was the last one she had for the first upgrade when she protected the press from Maxima’s blast. Last orb before the checkpoint save was Lighthook by touch and Commball by use. Last orb she was likely in contact with both times she stopped on Alaria would have been shield or flight orb as she escaped. Last orb in Dr. Frost’s office after the Concretia incident was the Shield orb as she flicked it. Last orb here is likely light hook from the suicide save at the police office. In some of those instances (such as this one) there’s enough time that any orb could have been the last, and I do notice the shield orb leaving the bag first.
The one consistency appears to be that there’s some downtime from the Orb’s use before they go into upgrade mode. However, in the case of Dr. Frost’s office and this incident, there have been significant periods of downtime without orb use before they triggered and unless we think saving the police officer from committing suicide with the light hook was more impressive than killing one eldritch monster, it’s quite strange for her to get two points here. You’d generally imagine that if she earns them sequentially and gets two if she’s been battling well past one point and into the second before resting.
I guess its possible they are awarded for something more than battle.
Her face in the last panel! Poor Sydney she needs a hug. And forgiveness.
translation of the text on the bottom of the comic
“No Mysterious Orb Upgrades in Toilets”
its about time sydney got her points, if my theory is correct she gets a point every time she finds out something new about her orbs/and or uses them in new ways. ( she actually should have gotten one when she first found out about the atmo orb, but since it was out of combat I think it only rated a half point.) so she got a half point to go with the other half point when she put out the fires with her orb, and she got another full point for finding the power limit of the orbs.
Bravo Dave you are writing a really good comic.
Story telling fail here. Without the comments I would have NO clue what is supposed to be going on. Still confused by panel 4, except that seems to be a boot. Mostly.
I am confused by your confusion. What on this page isn’t completely obvious, if you’ve read the previous pages in the comic?
I mean, yeah, if you’re just jumping in and reading this page first, it would be confusing. That’s how complex stories are. You can’t just jump in the middle and expect everything to be explained to you in detail, because that would be really annoying to anyone who’d been paying attention.
1) The boot is panel 5, not 4.
1) The boot on panel 5 is Sydney’s boot, because she’s half-naked at that point, but still apparently has her pants and boots on. The thing by her boot is her satchel/case, which was holding her orbs. Panel 5 is showing that her satchel is on the ground by her foot, and a couple of the orbs fell out onto the floor. Also her scunchie fell onto the floor as well.
Air plane systems are like portable toilets. Everything is low water pressure, but there is usually a sink. And the water from the sink goes into the cistern to help the flush.
Portable toilets tend to be chemical-based. Most modern airplane toilets are water-based and use a vacuum system instead of the ‘blue dye’ chemical toilets (ie, recirculating toilets) that are used in porta-potties and marine toilets.
https://insights.globalspec.com/article/16509/airplane-water-and-wastewater-systems
My cookies are on her panic upgrading the power tentacle.
She needs to get Passive Force Field. No more guns to the head
Problem with that: if she can’t turn it off, she can’t touch anything, not even her own balls
Early X-Men faced someone with a similar ability (except his was a repellent), no one could get close to him, until Beast managed to inject him with a serum that boosted his ability so much that he couldn’t even eat and would have died of starvation surrounded by food if Beast hadn’t managed to cancel the boost
Can she even bring up Mr Bubble with the other orbs on the outside? I’m pretty sure we’ve never seen it, although she also hasn’t had a reason to try it. But she can change the shield size and control the flight path of the orbs.
We have little to no indication of how the passive shield ability would work, but I doubt it would keep her from touching anything ever again, especially the rest of the orbs. The feather fall only activates on an actual fall, not on every set of stairs she uses, so it seems safe to assume that the shield would likewise only be triggered when appropriate. Or maybe it just provides a constant low-level reinforcement aura like Max’s.
Was thinking of something like Maxi’s “don’t-touch-me” aura, not Mr Buble
But if that would still allow her to touch her balls, then why does silicon gloves not allow her to?
unus the untouchable?
easily beaten by a kid sibling: I’m not touching you!
Yeah, that’s the guy