Grrl Power #671 – Level duh(p)
Hopefully that blue shit from the downed orbital defense platforms isn’t wildly radioactive cause it’s scattered all over that… mountainous plain? I don’t know what I drew there.
Someone mentioned it in the comments, but the orbs won’t go into upgrade mode if they’re in use, so she doesn’t have to worry about them flipping into skill tree mode at 50,000 feet or while deflecting a hail of bullets or anything.
It would have taken Sydney an hour to get half way around the planet, (according to actual correct math, and not the nonsense I put out) and no way she had the patience to actually fly that long. Still, she probably put 5,000 miles between herself and the bads before she hunkered down to see if she’d earned some points. I mean, come on, Sydney, if you’d flown around to the other side of the planet, it’d probably be daytime. That’s standard operating procedure for most planets.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like.
Little late to the party on this one, but I think Sydney should put one point in the possibly-hopefully-Warp-Drive, and the spare point in one of the solo slots on the same orb. Just in case the orbs’ FTL method is a wormhole or jump drive, rather than direct transit. If you need a specific option from a menu you can’t read, better double down on finding that option.
Alright so dave said that if Sydney breathed molten gold then the “makes air orb” would make that. So if it is the life support orb and one of the options is “produces food and water”, then logically it would make Sydney’s preferred type of food. This will mean that she could potentially use it as a weapon as her preferred type of food is a dish with enough capsaicin to knock out entire city blocks.
I would’ve gone with one of the linkage nodes, probably the one between the flight and shield orbs since they’re probably the most consistently paired set she’s likely to rely on.
How on any earth does she know which random un-labelled spirally branch of dots has anything to do with ‘warp-drive’ ?
Is she getting more feedback or skill at intuiting the system, than we can see in the actual comic itself?
No, but she’s basing this on Dabbler’s speculation from a while back (more than a year from our perspective), mixed with her own ‘spaceship’ theory.
She’s just maxed out the ‘normal’ speed upgrade tree of her flight orb. From that last point, a branch of formerly gray nodes is unlocked. It’s her speculation that this is a warp drive or other form of FTL travel.
After all, she’s clearly got the base speed needed to escape the planet’s gravity well now (that was easily mach 30 imo, probably more).
Can she shape her force field more than the ellipse we’ve seen? It could work like a spear if it could become all pointy, like the ship in “Flight of the Navigator”. Also, the interior of her field appears to be inertialess?
I love the Drizzt Reference, I didn’t know there was a Dungeons and Dragons side of it until I looked it up, But I read R. A. Salvatore’s books growing up and I loved Drizzt was like my favorite character, . . . I don’t know why I decided to ramble.
Maybe this would be called “the illusion of choice paralysis”. You know, cause Syd doesn’t know what kind of leveling rate (or, more importantly, ceiling) the orbs may have, she doesn’t know what like 80% of the available options do and she only has a general concept of what the rest might do. Might as well flip a coin.
“(C)hoice paralysis” is a good term for it.
`Something I can ^definately^ relate to.
Just as long s Sydney doesn’t go into that downed spaceship and check out the eggs in the hold…