Grrl Power #659 – The greatest challenge – upgrading
A game’s death penalty is a big factor in how people play it. If there’s a significant one, people tend to care more about healing and defense, whether that is damage mitigation with armor, or dodging attacks or blocking and parrying them. Of course some games are set up so that if you can lay down crazy DPS, that’s a viable survival tactic, especially if you can link some vampiric damage to the attacks.
What those games don’t take into account is how much it hurts to take damage in the first place. (Nearly all of them, yes, there’s stuff like Darkest Dungeon that takes fatigue and sanity into account.)
My point is that if you’re playing the game in real life, as Sydney is, she’d obviously much rather not take any damage at all. Sure, it’s cool to be able to survive being impaled and then regenerating, except for the part where it would really fucking hurt to get impaled. Sure, if you’re the Swamp Thing and you’re made of moss, it probably doesn’t hurt much, if at all, but if you’re Wolverine, it still hurts like hell. Obviously Wolvie has a bonkers pain threshold, but there’s got to be times where he wouldn’t mind switching powers with Kitty Pride or Colossus.
I’ve read a few LitRPG books, where characters are put in a position where they’re essentially playing a game. Sometimes they literally are, through a Matrix quality VR setup, and I don’t really care for those because as far as I’m concerned, the stakes are super low if it’s just a game, but some books have RPG elements in them even though it’s the real world (at least, within the fictional universe of the novel) like a computer or ability that rates their gear or skills and there’s an obvious progression path. Whatever the story hook is, the characters in those are usually fairly concerned with damage mitigation, but it depends on how much the writer likes to push the “ow this really hurts for real” elements of the story.
If I was Sydney, I’m not sure what I’d do. Getting out of there ASAP seems like the best option, but… upgrading her shield so she can take multiple direct hits from the “shimmer blast” as she called it also seems tasty. On the other hand, her shield is already overkill when she’s not fighting world bosses, so it might feel like a wasted point, especially since she doesn’t know if she can even max out every orb. She’s assumed that’s the case, but what if her orbs are like some game where you can only specialize in 2 or 3 things? She doesn’t know if she has a level cap.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like.
So. Even those aliens can’t scan the orbs. I bet the aliens are going like “Holy cripes. That pink skin has more balls then we do. KILL IT! KILL IT WITH FIRE!” “But, sir… we should at least look to see what those balls are…” scaning…scanning… “We can’t find out what it is … Then it means its probably a super dangerous ballsy pink skin! KILL IT! KILL IT WITH FIRE!” … this time the other guys all comply! XD
OK, you know that girl from the last arc who could “Hack the UNIVERSE” (read like the line from “Hackers”)?
She can see the “base code” for Sidney’s orbs. Has anyone thought to ask her to help figure them out? Even if she can only see the labels but can not translate them (because they are in some sort of obscure programming language), she could maybe copy them down for Dabbler to look at. We could have an adventure finding a book for them to learn about the orbs. Then have them read it like “Unusual Beasts and Where to Find Them”, for the concluding payoff. Giving us an understanding of the orbs origins.
Publish in paperback, as an “origin story collector’s edition” and make all the nerds (like me) salivate and buy it as the Pavlovian response that we all know and love. (I want mine 9.8 near mint or better)
A valid thought, bringing in the hacker, but remember that the last time Halo leveled up was on another planet and in the middle of combat. Even if they planned to bring in someone else to consult for the level up, neither then nor now is a time they can make it happen.
Funny, how near death events tend to involve Sydney leveling up (might be something to that, actually….)
Krona has only had the one opportunity to see the skill tree, unfortunately while in a combat situation. She can’t see the deep code when the orbs are not in upgrade mode. I’m sure she’d love to spend considerable time studying the skill tree, but she hasn’t had the opportunity.
Good thought. Let me expand on it: All the orbs are created by different species with different programming languages. Then they have to go to each homeworkd to find the keys, only to find that the **ULTIMATE CODEX of ALL WISDOM** was buried in the reef just beneath the orbs on Earth…..
>Insert Evil Laugh Here<
Just had a dreadful thought…. what if the last upgrade she chooses is the info label?
Has Sydney thought to try poking one of the empty nodes (or filled nodes) without selecting either the glowy point or a ball? Like how you can sometimes see information by hovering your pointer over something
To lessen the risk of accidentally being forced to pick a skillup for a ball she didn’t want (again), she could go for a node that’s not connected to an already filled node, like… that node at the top middle of panel five, the one at the end of an empty line with a tail, or maybe one of the central nodes, the ones that seem to connect at least two balls
I was idly thinking about those central nodes as well, what you’re suggesting would be an interesting test.
Thought I should comment on the below the comic comment about story settings in a game world.
I have to agree with the “its just a game” ones. Its hard to get invested in the action of the story if all the action is taking place in a virtual world that can’t hurt the user. Of course some do try to keep this *its only a game* yet make it matter by having permadeath of a character, or loss of levels, or hacking elements, or go one step forward and do a ghost in the machine where at least one person is in danger because they’ve become a ghost in the machine or are part of the program and need protected.
Then we have the *it became real* which…might as well be a fantasy setting and its using the (its connected to a game) as an excuse to make the setting obey RPG rules work for the audience like Overlord does (although honestly cut off the first episode and a half and just say it was an Overlord dropped onto a related but alien world like if Skeletor was suddenly dropped into the setting of Thundercats or Mumm-ra onto He-Man), familiar yet distinct; and it would have been about the same without that confusing *so…was his soul bonded to his avatar and then made real in an alternate reality? Did the game developers know?…questions that arise*.
Of course you could go full on Digimon, Captain-N, Dungeons and Dragons, and have people transported to a digital or game rules world where its not a game but obeys odd rules anyway.
I have a setting I tip toe around in my own series (The Inferverse) that only one short series so far has fully taken place inside of it *Devil Queens*, usually anything related to it is because stuff from it has leaked out into physical realities (Very advanced alternate timeline dimension tech created a pocket universe where players could use avatars to play in an ever expansive and evolving fantasy game world)…but the nature of the tech means magic and close but not as advanced tech in other universes can tap into it and end up causing monsters, items, and such to leak out onto their worlds…or enter the Inferverse physically.
Sydney had a max speed of Mach 4 with 4 dots filled in. Using this as a liner scale, her new top speed should be about 3700 mph (or about 6000 kph for you metric people).
I guess the last orb is for the medbay…
Speed upgrade or shield upgrade? Sydney, speed is its own kind of defense.
I have a feeling those greyed out lines that kind of, ‘trail off’ from certain parts of her skill tree into the ether are hinting at another level—that her skill tree is, in fact, three dimensional. :o