Grrl Power #592 – Funhouse funbags
I know I mentioned possibly not posting a page over Xmas, but I went ahead and did it anyway, so if you missed it, pop back one and catch up!
For the record, Maxima mostly thinks it was funny when she punched Dabbler through the wall. Not when she got manhandled. Or, womanhandled. Succubushandled. She does objectively understand that having a squishy mirror-like surface would be fun to play with. She’s not so much of a grouch that she doesn’t see the appeal. If she had a regular lover, she’d be totally okay with him doing stuff like that. To a point. Not like, jumping out from behind the fridge and doing it, but you know, if they’re already fooling around or in the shower together.
I’m sure lots of adults use baby powder for a variety of things that don’t include stripping, and some probably even have baby powder scented deoderant and whatever. Maxima clearly has some associations with it she doesn’t care for. Although come to think of it, I’m not sure when she would have actually spent enough time around strippers to audit their average scent. For instance, she’s never had a sister who was killed while working as a stripper, naturally necessitating her to go undercover as a stripper at that very same club.
I’ve been sitting on this funhouse mirror gag since before I started the comic. Somewhere in a pile of papers, I have a version of this page penciled out that’s at least 7 years old. I’m sure it’ll show up in one of those mythical books of the comic I keep alluding to but never have time to run a kickstarter for.
I had always intended on drawing Maxima a lot shinier than I do, but it turns out rendering her like an Alex Ross Iron Man is rather time-consuming, and as good as I want the art in the comic to be, it’s still a comic and keeping a schedule is more important than making every page a perfect render. A “good enough” render has to do until I magically figure out a way to suddenly draw faster.
Speaking of which, this is the page I talked about when I said I tried doing a page without inking it first. I think it came out pretty good, but the technique is not a time saver for me. At least, not yet.
Double res version will be posted over at Patreon. $1 and up, but feel free to contribute as much as you like!
Perspective error :(
Hold up two spoons, bottom of spoons toward you, the spoons will each have a full reflection of your face, not half of your face on each.
Same with her boobs, each should have Dab’s full face on it. Funny as hell but also went “wtf?” when I noticed ^_^
On earlier page of comments that was brought up, DaveB said it looked less funny and more eldritch horror so went with “rule of funny”.
There are however people interested in seeing the eldritch horror. I must admit that it is starting to pique my curiosity too!
A random curiosity, just how powerful are Maxima and Dabbler? Or even just their powers?
At the start they are played up like the are high A-class or even S-class characters, still are in moments, however after the Vehemence fight, and Maxima needing assistance to go deep underwater *speaking of Sydney only has two hands so she couldn’t really use her air, flight, and shield all at the same time so not the best solution to the problems presented before she discovered its air supply power; unless she can do that hold three things at once in your hands thing and they still work.
any who. I was pondering this after writing this as an outline for a project I am going into with my own super. The Super powers ranking system *based around existing ranking systems of course combining those of DC, Marvel, and various anime like Kiddy Grade and YuYuHakusho.
https://rhuen1.deviantart.com/art/Super-powers-ranking-system-722638145
IMHO:
Maxima is definitely S-Rank; she can clearly wield enough power to destroy tanks and similar, while being tough enough that most armies would not have the (sub-nuclear) firepower to take her down. However, not having the ability to survive without breathing for exorbitant amounts of time seems to be outside the range of her standard powers; she probably won’t be flying to the moon and back unassisted any time soon.
Dabbler is probably a full rank below Maxima in terms of overall power, but being, you know, a Dabbler in many fields, she seems to have very specialized spells or devices that match Maxima’s power in very specific circumstances. Kind of like how Iron Man was able to go toe to toe with Thor very briefly in the Avengers movie.
Dabbler is that character that isn’t as good as you are in your specialty (for long), but is way way better than you at everything else.
On a side note; I also have a Supers Ranking System that I use for mental shorthand that goes something like this:
Street Level:
Although these characters can usually take on a roomful of ordinary armed modern human thugs, it is very plausible that they could be defeated by same. Offensive powers of this tier usually don’t go much beyond “disable a small group of opponents” (Batman) or “disable an ordinary car”. (Luke Cage). Defensive powers of this tier enable the character to regularly recover from damage that would maim a lesser human, but fall definitely short of making them immune. Many supposedly “ordinary human” action heroes have this level of defense. This can also include being able to regularly react fast enough to evade or disable a gunman or similar, while clearly being unable to dodge bullets (Batman).
Super Level:
The vast majority of supers fit in this tier somewhere. It is not really plausible that they could lose to a roomful of dudes, but a few guys with advanced tech or magic could probably take them down (for example a nest of vampires or an armed squad of commandoes). Offensive powers of this tier can destroy houses easily, (Iron Man) while defensive powers of this tier make you essentially a walking tank (Iron Man). Speedsters of this level can dodge or deflect bullets (Wonder Woman).
Planetary:
These supers are expected to win a fight against a First World army solo. They would even be expected to be able to handle fighting solo against multiple Super class opponents. Offensive powers of this tier can turn a city into a crater or ghost town in minutes (Cavill!Superman). Defensive powers of this tier makes even nuking them iffy (Reeves!Superman). Most magical monsters would be wise to give them wide berth, unless they are among the most ancient and powerful of their kind. Speedsters of this level can outrun bullets and probably travel anywhere on Earth in minutes or seconds (Fox!Quicksilver).
Cosmic:
Nothing on RL Earth could take these guys down, and most of them could destroy the planet. Offensive capabilities at this level can inundate continents if not shatter or otherwise depopulate planets (Professor X). Defensive powers of this level make nuclear weapons a problematic annoyance at best, and it would take a legendary working of magic to seal them away, let alone destroy them (Cthulhu). A Speedster of this level can both react and travel faster than light (The Flash).
Beyond:
At this point, we are talking about beings that are threats to entire realities, let alone individual planets. Their offensive abilities can wipe out things like “solar systems” or “concepts”. Their defensive capabilities enable them to utterly ignore anything that isn’t on a specific list of weaknesses or MacGuffin Artifacts. They have no need for speed, since they can manipulate time or change reality retroactively. These aren’t really heroes or villains, they fall more into the range of ‘plot device’, ‘environmental factor’ or ‘sentient puzzle’. Examples include The Spectre (DC) and The Living Tribunal (Marvel).
CAVEATS
Most characters are way over or under-written in a given story, and are usually not using their powers in the smartest or most efficient way. Most characters have glaring weaknesses that their defensive tier does not take into account. Offensive powers are assumed to be used over the course of a few uninterrupted minutes. The Supers tier could probably stand to be broken up into 1-3 sub-tiers: Luke Cage (arguably street level?) can probably not go toe to toe with The Thing for long.
Using my system, I estimate Maxima to be one of those scary well-rounded Planetary supers, especially taking her “power pool” into account.
Dabbler is probably only Supers level overall, but can do Planetary level things for short amounts of time with specialized devices. Think of it like how Iron Man could go toe-to-toe with Thor for a few moments in The Avengers, but clearly could not have kept it up.
Yeah, those sum up most superhero classes fairly well. I was influenced by X-men growing up so take into account the below tiers; which funny enough provide the most room for creative superpowers. What you describe as Street Level and above like seen in the classes link I provided ends up being many of the same powers only at different ranges, limitations, personal defenses/strengths, variety(feats), and so on *given the 90+ years of super hero stories and comics its not surprising most things have been covered*
But think in terms of background X-men character whose powers aren’t meant to defeat Mecha-Zombie Monkey Kong Supreme Delux Destroyer-Bot, and just something between the real world and fantastical superheroes and you get *Slug Slime: whose power is he can make a sticky slime come off any part of his skin* to use one of my own background characters as an example. Although Street Level can also be pretty fun.
and just for fun: let’s see if I can think of at least one of each of my own that fit those categories off the top of my head.
Street Level: Pizza Man, Barbarosa, Rodent Man, and most of my joke knock offs of real superheroes.
Super: Suranaku, Violet the Dullahan, *most of my monster type charaters*
Planetary: Gold Wolf, Golem Gal, Galaxy Girl, Rhudra, Endara Terata *and most of my demon overlords*
Cosmic: Singularity, and most forms of Rhulan.
Beyond: “True” Rhulan and her six sisters (most of whom rarely appear or are the big bads/morally questionable forces behind major events)
Pizza Man sounds like he should be Cosmic.
LoL, don’t tell him that it would go to his head.
*Leader of “The Heroes”.
actually instead of describing, let’s see if I can hunt down his intro I wrote for a short story ages ago.
*imagine like fifteen minutes pass right here of me searching my deviant art,
“Pizza-Man! Wild mannered billionaire playboy Warren Wayneland dawns his suit made from that incredible material Heroinium. With his pasta sauce cape gifting him with the power of flight, his Pizza shield made from Heroinium and controlled by his mind when thrown thanks to his two slices pizza-samurai helmet *the two slices upon his brow acting as antenna as well as a bold fashion sense. His amazing pizza utility belt allowing him to use such astonishing gadgets such as his trade mark pepperoni trackers, jalapeño bombs, pinapple acid discs, and as a nod to our friends in the East squid torpedoes. He is the leader of the Heroes, Pizza-Man!
that is a huge jump from “super” to “planetary” but like… several orders of magnitude
Which is why Maxima was pushing the Halomobile. This will be an ongoing problem for Halo if she wants to go underwater, into space or stay in a hostile environment (such as most combats) if flight is also required.
Her mini rebreather is not wasted. It will give her a bit of flexibility in emergency situations, if not for any long distance flight. For that she will someone (or something) else providing either propulsion, life support or a sealed environment.
The best (non super) solution would be something like a minisub or space capsule. Adapted to have at least some propulsion capability. But heavy on life-support, communications, navigation and ancillary functions. That way any of the flying supers can take over if Halo is either needed elsewhere or is incapacitated.
The team has several flyers (Sydney, Maxima, Super Hiro and Heatwave at least). So any of them can provide the long-duration flight capability. Meaning that the vehicle need only have a modest amount of fuel, to provide emergency capability.
Halo is the only one who can provide life-support though (unless Dabbler or Zephan have suitable spells). Hence why that would need to be able to last as long as possible. There is no other backup if Sydney is knocked out or killed. Meaning an entire team could die, without such a capability.
Why can’t Halo use the unhanded orbs as a jetpack?
Put them in a parachute harness without the parachute.
Levitating them doesn’t require contact.
That would raise the question of how the tethering works.
we have seen that Sydney can be forced to not move too far from them and be violently yanked in place, not seen really since she stopped keeping them in a poster tube. And she can will them to orbit around her and strike things, but can she push them away from her so that she is pulled to them? We have seen her fall, and they fall with her, so the flight orb is likely fully required for anything beyond *you must stay together in roughly the same spot*.
Sydney is physically weak, and even a strong fit person can only hold themselves up by their outstretched arms for a short while. Mythbusters testing showed it to be a minute or so, dangling off a building.
But, even so, Sydney should try holding on to one or two orbs and telling them to fly ‘in that direction’. I see no reason why she should not go with them. They clearly have a punching strength comparable to a human’s, from being able to knock people out with them.
So it is reasonably likely that they would also be strong enough to lift about the same as a person can (one handed or two handed respectively). And she could even get creative and get them all to lift her up (Magneto floating disc style).
For the odd circumstances where the flyball might not be available. For instance if she has loaned that to Varia.
Like I said we need to know more about how the tethering works.
The punch of the orbs has shown to just hit, but on Sciona it was strong enough to break bone. But that’s Sydney’s orbit trick.
on the tether its self we did see it surprise Maxima and knock her off her feet when Sydney called the orbs to stop rather than her be pulled to them. Which is that issue, she has shown being able to stop them from being pulled away from her, and we’ve seen her stopped when pulling away from them *walking away, but tube strap was held by a door*.
So while I could see if someone like Maxima were to say bundle the orbs up in a sack and Sydney not call them to her and Maxima carries them up that there is no reason Sydney couldn’t be dragged along with them. It would take some testing, but if Maxima can bundle them and drag Sydney into the air like that *like a rag doll with no control but to follow where the sack of orbs is going* she could potentially then be freed up to use shield and air, maybe. Unless there is some unknown security feature preventing this loop hole.
I am pretty sure that if Maxima tried to move the orbs away from Sydney it is Maxima who would stop moving, rather than Sydney who would start. That is the same as when Maxima attempted to pick up Tubey and throw them.
We have had Dave confirm that Maxima did not push herself to her upper limit mind, strength wise. So it is possible that Maxima would be able to overcome the force opposing her.
However that is a very inefficient way to just move Sydney, even if it does work. Maxima would have to dump her power into strength, at least above the point where it was at by the ambulance. And who knows how much more beyond that.
Importantly limiting the speed that Maxima can fly at, as they draw upon the same power pool.
So whilst it is interesting from an academic point of view (and perhaps some extraordinary circumstance where Maxima cannot safely handle Halo), it would be far more practical just to pick Sydney up. We have seen that the orbs have no objection to this.
exactly, and likewise using a free hand to grab an orb to drag her along by the strength of her arms alone is also only academic as it defeats the purpose of freeing up the flight orb to use the other two orbs *shield and air*. they also look to have an orbit/distance limit anyway, so for them to drag her anywhere she’d have to have another means to keep going forward as they’d likely just spin back around her after reach the furthest distance of their orbit.
Just easier to be carried, if this is needed. Hence Halo officially becoming Maxima’s sidekick LoL
Ahh but Sydney can avoid sidekick territory if she tries a trick she has not deployed yet. So far she either uses her orbs to punch (or fly in controlled patterns, for various reasons) or she uses one or two orbs in her hand.
Sydney needs to practice doing both at once!
And that way she could fly, if the orb-flight technique proposed does work in testing. Get Arq-Sparq to ruggardize tubey, so that he is strong enough to lift Sydney. Plus give Halo a secure harness (like film stunt men use for aerial stunts and being pulled as if being hit by an explosion). Not to mention ensuring that Tubey’s strap is upgraded to be suitable for attachment this way.
Pop all the orbs that Halo does not anticipate needing immediately into Tubey. For this particular need deploy Flyball and MakesAir?Ball to raise shield and keep the air fresh. Then mentally instruct the Tubey orbs to fly in whatever direction Sydney wants to go.
Just like Thor does, with Moljinar, but, lacking his super-strength and toughness, using her harness to be dragged along. Probably not very elegantly! But no longer dependant on a third party for propulsion, when both hands are otherwise occupied.
Well for as long as Sydney can maintain concentration, to tell the orbs to keep flying. And so long as the straps do not chafe too much. But Sydney can always alternate flight with the Flyball (and no Airball) with the other arrangement, but only whilst needing to refresh the air. Which should only be periodically.
wouldn’t “Maxima carries Sydney” be a lot simpler than complicated orb carrying schemes that may or may not work?
yes.
Yes, but that ties up the strongest member of the team just to allow the second-situationally strongest member be a little more flexible in her options.
Ive always wondered about this, but what happens when she tries to hold two balls in the same hand (not an innuendo) like one touching her fingertips and one touching the lower half of her palm or sideways, with the balls touching the sides of her palms. Does she actually need a full grip on the ball to activate them or can she kind of half and half them to get them to work at decent power? This could potentially give her the use of 4 balls at the same time (2 per hand) and if a double balled hand does have less power per ball then that would make using the PPO actually more reliable than its current “obliterate everything” stance.
Not really. She just needs to stop flying for a moment, refresh the air, and go back to flying. This would either mean a brief landing or a little freefall, depending on the altitude of her flight, but it should be doable. Even easier in space or underwater where the momentum should carry you for a while.
In space, yea, good point. I had not thought that through. Sydney would just carry on on her last trajectory. Way more problematic the closer you get to a planetary surface though.
Plus Sydney will need licencing to fly, one way or another (being in the military changes the normal rules). I suspect that a means of flying which periodically obliges plummeting hundreds (or possibly thousands) of feet, without power or control, will have difficulty getting that!
At the very least I would expect to see her having restrictions on flight in or above civilian airspace or close to urban areas. Rather impacting on her policing role.
Meanwhile underwater the pressure would push the Halomobile up like a cork, without the flyball to counter it. We saw that being tested in the roof-top pool. Yet the deeper the Halomobile goes the worse the effect. She will have to spend more and more of her time, regaining lost depth, the deeper she goes!
Ugh, reminding me of the air space rules and laws if flying people became a regular thing.
Wander if we will get a page of Halo being trained on urban flight, she got her map and higher altitude *we are not alone up here, air traffic* lesson. But closer to ground; well let’s say there are many reasons flying cars were never seriously pursued; go outside and look up in any town or city;
Wires…hideous, horrible, pain in the butt to take off from the ground, especially if you have to do an air skimming run, and land back down on the road…wires. Along with other hazards like low flying birds, bats, insects, kites, flying toys, trash in the wind, inconsistent building sizes, and exhaust from the road. Really, about twenty to sixty feet up has to be the worst part of the air before you get to the colder thin part where all the planes and airliners are buzzing about.
Although, come to think about it, Harem could take any modestly-sized life support gear. Provided she can actually see the target (fine in space, but not underwater), or she has one of her bodies on board the craft, and if it is within her range (so excluding the Moon or Lagrange points, as she does not have such extended range).
If Sydney has to keep her shield up, any Harem on board will be of limited use (as she cannot use her teleportation through that). However that would not impair her conducting supply runs if Harem is taken out.
Plus she has one extra advantage, in that she can take fuel too. So provides backup on two of the three roles that Halo would normally cover.
There are to many variable to rank supers in general, to many new powers and how they can be used, for ANY “power ranking system” to stay generally valid. There is also to many times when powers can overlap or just plain ignore anothers power set – someone with mind control could beat Maxima for example, but that doesn’t mean that their “ranking” should be higher because of it.
The only power ranking system i have seen that is still & consistently valid is the one used in another super hero authors series, where people are only ranked based on the average damage level they could cause in an hour – since that determines what the response to a threat should be.
Which is why I and others try to rank the power and the person separately.
For example, Storm.
Her power would rightfully be classified under “Omega”, “G-class”, “S++
ect…depending on which series you go by. A power that defies the laws of physics and can cause massive destruction on a global scale.
However Storm herself is human, her body is no stronger, faster, durable, than any human of her same build and combat training. This variable would end up reducing her personal classification, which creates the oh so fun statistical annoyance of “the average”. Why you should never judge anyone or anything by an average. She would end up being considered C class because she is a glass cannon, all the powers of a goddess, mushy little human shell, a sniper could take her out, sneak attack from behind.
But yes, the hypnosis thing and psychic stuff is always annoying. Heck even my strongest characters would still be influenced by Vehemence…not that causing the human incarnation of an eldritch entity to go super-angry unleashing a dark avatar of destruction could do anything but end badly for you; it would still influence…I gave the limitation that their emotions could be influenced, get drunk, seduced, susceptible to sleep spells, ect…everyone has to have their kryptonite.
but I wouldn’t consider that go-around as reducing their over-all rank, powers shouldn’t be rated in relation to other powers but as a stand alone force. After all if you decide every Pyrokinetic is a low rank because they can be bested by an equal or even a little lower ranked Hydrokinetic so underestimate them, only to find that you being flammable and most everything else NOT having water based powers makes you susceptible, well it will end badly.
Which tends to be the trend: You may have god like powers, but that doesn’t mean you are immune to everything, like when Superman gets brainwashed, or the Dark Phoenix was tricked by the Hellfire club…although…THAT was a bit of a stretch considering she had Omega class psychic powers and was being manipulated psychically by a Mesmer type….but she just didn’t have that one psychic power to defend against it apparently. Hypnosis and mind control powers are one of those odd ball powers that can really mess with supers when they get overly confident, and why they show up so seldom in comics after its established so many powerful heroes can be influenced by them, heck that was the plot of that weird animated movie (Avengers Confidential Black Widow & Punisher) the enemies had mind control devices so they sent in the two weakest guys they had just in case they were compromised until a counter measure was found.
You could totally paint Maxima as shiny easily. When objects are shiny they reflect their surroundings yes but mostly when they are super shiny. For something that is shiny but not quite chrome, it will instead have hard/fast transitions between its lightside and core shadow and reflected light. It will also have small, tight specular highlights. That stands in contrast to normal skin that tends to have softer, blended highlights.
That doesnt change the fact that she doesnt want to reflect at all personally. It was always possible (albeit time costly) to make her character fine with her reflective exterior, but it shows her military side that she doesnt want to make her presence known while on mission/in uniform altogether. She doesnt appear to like the gold very much, and at this point just seems to take it as a weird side effect to being a badass super, and the fact that she dulls her shine shows that she does what she can to negate this obvious flaw to the best of her abilities constantly.
Just in to say +1 for Dabbler’s shirt.
I sigh every time I see the word “sentient” used where the word “sapient” is intended… I mean, come on, frick’n ants are sentient. All sentient means is “able to sense, and respond to its environment through adapting or altering its behavior”. Sapience is capable of cognition, capable of thought. Sentience is common, sapience is rare. Humans, dolphins, and apparently crows are sapient.
So… I guess, thanks for using the word “sapient” on Dabbler’s shirt, cuz I’d hate to imagine everything with a nervous system flocking to her.
So are octopussies, various great apes, cetaceans elephants and dogs, in my humble opinion. And a cat was intelligent enough, this week, to be able to distinguish between a routine fire (my wood burning petchka – which has made the room smokey at times) and a dangerous house fire. Her making that rational decision, and raising the alarm, saved my life! So I am perfectly happy to include them on the list too.
Bear in mind that the bar is typically set with the purposeful intention of saying ‘everything below human intelligence is operating on no more than instinct and it is thereby morally justified for us to exploit them as we will’.
So any test which actually proves an animal is in the same broad mental category as humans ‘must be flawed’ and a better test should be devised. This being my cynical, but realistic, reading of how society actually handles such things.
To prove me wrong you would have to show that, each time animals pass a sapience test they get accorded the same rights as other people. They do not.
So far we have (to the best of my knowledge) only legally recognised one animal in the world as being a person. And that was a great ape in a zoo in a South American country. Because he was acknowledged as having human rights, the zoo were obliged to improve his standard of living. And, even when the zoo was scheduled to be shut down, because they had not found anywhere else suitable to meet his needs, the courts instructed that the zoo could not be fully closed, as it was his home and needed to be kept operational. Just for him!
As the meme goes, intelligence tests only test how well the animal takes orders from a human.
As I think I stated on another page, intelligence isn’t likely going to be the same across the board simply because of how a species perceives the world and its own environmental pressures. Even how humans think as “abstract thought” producers may not be required to develop technology and go into space and develop culture.
Simply the ability to perceive that things change, and certain things react in certain ways, so predict based on past experiences what the outcome likely will be and then have the drive to test variable outcomes to form more predictions. This would be enough to develop technology and have the need to expand out into new territories.
the advantage humans have *which is also a disadvantage* is abstract thought, the ability to imagine something that doesn’t exist or there is no evidence could exist, and strive to create this thing or something akin to it (How Star Trek influenced the world), however to paraphrase Deus, sometimes you get so paradigm locked you refuse to see simpler solutions; sometimes people become so convinced that a particular thing they imagined is the only way it can be or can work or has to exist because they believed in it for so long, that any counter evidence or simpler or more efficient solution may be ignored and fought against. Humans may have this great abstract thinking, but they still have many mental short comings that counteract its usefulness; heck human civilization was around how long before we went from using certain technology as toys and idle curiosities into wide spread inventions. The Industrial Age and the Advent of Consumerism were the two biggest (flukes of widespread advancement) to ever hit humanity.
we go from rich guys shocking each other with wires for fun *seriously*, and cars being a toy of the wealthy to these things being everywhere thanks to these. You’d be amazed how many things were nearly invented or had to be reinvented that you’d think were the civilization game changers to the modern age like heating coils, water valves, two story plumbing, concrete/cement, ect…that were actually invented and reinvented multiple times throughout history because the people who made them had no desire to spread them out.
anywho, I think my point was a species can have a lot going for intelligence wise but based on luck, flukes, and outlooks will have dramatic changes to “how intelligent” it comes across based on a species and cultural bias.
on the animal rights thing, didn’t India pass a law declaring Dolphins to have the same rights as humans?
No.
Ah, poo.
Re-reading from way in the future: Hey, ants may be into Dabbler. She’s got the proper number of limbs, after all.
The cast page doesn’t work for me, on neither my pc and laptop
It is broken. It will be fixed. Not until next year though.
And here I thought that if I posted something that has probably been said already Dave would immediately notice and go out of his way to fix it within a few hours.
The irony of a succubus being distracted by boobs.
She’s a succubus.
In her professional opinion, Maxima’s boobs are magnificent.
10 out of 10 (if not more)
The super strength/invulnerability enhancement of form (droop resistance) puts them in a class she hasn’t seen previously.
That, and they’re gold!
Of course she’d be distracted.
um am i the only one who noticed the pink underware dabbler has look a lot more red and kind of like its not there at all during the whole punched in the wall
No you are not. The most plausible explanation, offered so far (as our artist is awesome and rarely makes mistakes), is that the lighting is different in the two spots. With a more shadowy area creating a darker shade.
Or seeing Maxima about to punch her really frightened Dabbler, with a … natural biological response as a result.
Maxima. Undercover. As a stripper. Now… just focus on the word “undercover” and think about that for a moment. lol
Hi. I just recently started reading after a friend suggested this webcomic. So far I’ve been enjoying it quite a bit. Its refreshingly unpretentious and the creator’s art style is great. It seems to resemble Fred Perry to a small degree.
Welcome to the community. Nice to have you here.
Dave has listed his influences and a major one was Fred Perry. If you are a Gold Digger fan it is also worth mentioning that Dave is hoping to someday do a crossover between the two.
Was anyone else reminded of Captain-General Kitten just then? I mean, the Necrons being tired and the Blood Angels finding something distasteful IS funny but still.
This is still super hilarious. I just made a friend fall off the chair laughing by showing him this.
For baby powder uses. Scuba diving. Getting into a wetsuit is much easier with some talc.
Ironically enough for Dabbler, if she was in a state to look back at Max after the punch then she’d probably have got what she came for. I doubt Max keeps a sheet on the back of the armchair, after all.
I have to say, this is probably the funniest page I have seen so far, and that is saying a lot!
Awesome comic!